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community
godot
Commits
f7200d69
Commit
f7200d69
authored
Jun 19, 2019
by
fhuya
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Deprecate armv6 support for Android
parent
02ed4b39
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6 changed files
with
5 additions
and
24 deletions
+5
-24
build.gradle
misc/ide/jetbrains/build.gradle
+1
-1
SCsub
modules/opus/SCsub
+1
-1
SCsub
modules/webm/libvpx/SCsub
+0
-2
SCsub
platform/android/SCsub
+1
-3
detect.py
platform/android/detect.py
+2
-14
export.cpp
platform/android/export/export.cpp
+0
-3
No files found.
misc/ide/jetbrains/build.gradle
View file @
f7200d69
...
...
@@ -23,7 +23,7 @@ dependencies {
def
pathToRootDir
=
"../../../"
// Note: Only keep the abis you support to speed up the gradle 'assemble' task.
def
supportedAbis
=
[
"armv
6"
,
"armv
7"
,
"arm64v8"
,
"x86"
,
"x86_64"
]
def
supportedAbis
=
[
"armv7"
,
"arm64v8"
,
"x86"
,
"x86_64"
]
android
{
...
...
modules/opus/SCsub
View file @
f7200d69
...
...
@@ -221,7 +221,7 @@ if env['builtin_opus']:
env_opus
.
Prepend
(
CPPPATH
=
[
thirdparty_dir
+
"/"
+
dir
for
dir
in
thirdparty_include_paths
])
if
env
[
"platform"
]
==
"android"
:
if
(
"android_arch"
in
env
and
env
[
"android_arch"
]
in
[
"armv6"
,
"armv7"
]
):
if
(
"android_arch"
in
env
and
env
[
"android_arch"
]
==
"armv7"
):
env_opus
.
Append
(
CPPFLAGS
=
[
"-DOPUS_ARM_OPT"
])
elif
(
"android_arch"
in
env
and
env
[
"android_arch"
]
==
"arm64v8"
):
env_opus
.
Append
(
CPPFLAGS
=
[
"-DOPUS_ARM64_OPT"
])
...
...
modules/webm/libvpx/SCsub
View file @
f7200d69
...
...
@@ -384,8 +384,6 @@ elif webm_cpu_arm:
env_libvpx
.
add_source_files
(
env
.
modules_sources
,
[
libvpx_dir
+
"third_party/android/cpu-features.c"
])
env_libvpx_neon
=
env_libvpx
.
Clone
()
if
env
[
"platform"
]
==
'android'
and
env
[
"android_arch"
]
==
'armv6'
:
env_libvpx_neon
.
Append
(
CCFLAGS
=
[
'-mfpu=neon'
])
env_libvpx_neon
.
add_source_files
(
env
.
modules_sources
,
libvpx_sources_arm_neon
)
if
env
[
"platform"
]
==
'uwp'
:
...
...
platform/android/SCsub
View file @
f7200d69
...
...
@@ -37,9 +37,7 @@ android_objects.append(env_thirdparty.SharedObject('#thirdparty/misc/ifaddrs-and
lib
=
env_android
.
add_shared_library
(
"#bin/libgodot"
,
[
android_objects
],
SHLIBSUFFIX
=
env
[
"SHLIBSUFFIX"
])
lib_arch_dir
=
''
if
env
[
'android_arch'
]
==
'armv6'
:
lib_arch_dir
=
'armeabi'
elif
env
[
'android_arch'
]
==
'armv7'
:
if
env
[
'android_arch'
]
==
'armv7'
:
lib_arch_dir
=
'armeabi-v7a'
elif
env
[
'android_arch'
]
==
'arm64v8'
:
lib_arch_dir
=
'arm64-v8a'
...
...
platform/android/detect.py
View file @
f7200d69
...
...
@@ -26,7 +26,7 @@ def get_opts():
return
[
(
'ANDROID_NDK_ROOT'
,
'Path to the Android NDK'
,
os
.
environ
.
get
(
"ANDROID_NDK_ROOT"
,
0
)),
(
'ndk_platform'
,
'Target platform (android-<api>, e.g. "android-18")'
,
"android-18"
),
EnumVariable
(
'android_arch'
,
'Target architecture'
,
"armv7"
,
(
'armv7'
,
'arm
v6'
,
'arm
64v8'
,
'x86'
,
'x86_64'
)),
EnumVariable
(
'android_arch'
,
'Target architecture'
,
"armv7"
,
(
'armv7'
,
'arm64v8'
,
'x86'
,
'x86_64'
)),
BoolVariable
(
'android_neon'
,
'Enable NEON support (armv7 only)'
,
True
),
BoolVariable
(
'android_stl'
,
'Enable Android STL support (for modules)'
,
True
)
]
...
...
@@ -93,7 +93,7 @@ def configure(env):
## Architecture
if
env
[
'android_arch'
]
not
in
[
'armv7'
,
'arm
v6'
,
'arm
64v8'
,
'x86'
,
'x86_64'
]:
if
env
[
'android_arch'
]
not
in
[
'armv7'
,
'arm64v8'
,
'x86'
,
'x86_64'
]:
env
[
'android_arch'
]
=
'armv7'
neon_text
=
""
...
...
@@ -119,13 +119,6 @@ def configure(env):
abi_subpath
=
"x86_64-linux-android"
arch_subpath
=
"x86_64"
env
[
"x86_libtheora_opt_gcc"
]
=
True
elif
env
[
'android_arch'
]
==
'armv6'
:
env
[
'ARCH'
]
=
'arch-arm'
env
.
extra_suffix
=
".armv6"
+
env
.
extra_suffix
target_subpath
=
"arm-linux-androideabi-4.9"
abi_subpath
=
"arm-linux-androideabi"
arch_subpath
=
"armeabi"
can_vectorize
=
False
elif
env
[
"android_arch"
]
==
"armv7"
:
env
[
'ARCH'
]
=
'arch-arm'
target_subpath
=
"arm-linux-androideabi-4.9"
...
...
@@ -249,11 +242,6 @@ def configure(env):
elif
env
[
'android_arch'
]
==
'x86_64'
:
target_opts
=
[
'-target'
,
'x86_64-none-linux-android'
]
elif
env
[
"android_arch"
]
==
"armv6"
:
target_opts
=
[
'-target'
,
'armv6-none-linux-androideabi'
]
env
.
Append
(
CCFLAGS
=
'-march=armv6 -mfpu=vfp -mfloat-abi=softfp'
.
split
())
env
.
Append
(
CPPFLAGS
=
[
'-D__ARM_ARCH_6__'
])
elif
env
[
"android_arch"
]
==
"armv7"
:
target_opts
=
[
'-target'
,
'armv7-none-linux-androideabi'
]
env
.
Append
(
CCFLAGS
=
'-march=armv7-a -mfloat-abi=softfp'
.
split
())
...
...
platform/android/export/export.cpp
View file @
f7200d69
...
...
@@ -553,9 +553,6 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
static
Vector
<
String
>
get_abis
()
{
Vector
<
String
>
abis
;
// We can still build armv6 in theory, but it doesn't make much
// sense for games, so disabling for now.
//abis.push_back("armeabi");
abis
.
push_back
(
"armeabi-v7a"
);
abis
.
push_back
(
"arm64-v8a"
);
abis
.
push_back
(
"x86"
);
...
...
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