- 06 Jun, 2020 2 commits
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Fabio Alessandrelli authored
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Rémi Verschelde authored
Fix dialog spam when inspecting MeshInstance from model file
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- 05 Jun, 2020 12 commits
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Rémi Verschelde authored
Add support for focus awareness
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Rémi Verschelde authored
Remove unused function get_key_value_ptr_array from hash_map.h and another tiny fix.
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Rémi Verschelde authored
Improve 2d editor zoom
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Rémi Verschelde authored
Switch HTML5 key detection from keyCode to code.
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Rémi Verschelde authored
Fix WebRTCPeerConnection set_local_description doc
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Rémi Verschelde authored
Tweak the GDScript error message about passed argument type mismatch
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Rémi Verschelde authored
Sync controller mappings DB with SDL2 community repo
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Rémi Verschelde authored
Correct misspellings of damped spring.
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Rémi Verschelde authored
Add "shader_param/" prefix in Shader::has_param()
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Rémi Verschelde authored
Added predefined var check for `for` loop counter
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unknown authored
Remove unused function get_key_value_ptr_array from hash_map.h and also fix parameter name in function get_key_list.
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johan authored
- properly visit power of 2 factors (50%, 100%, 200%...) - index based zoom values to prevent floating point issues - Fix 2d editor not able to reach min and max zoom values
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- 04 Jun, 2020 20 commits
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Fredia Huya-Kouadio authored
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Hugo Locurcio authored
This makes it less confusing. This closes https://github.com/godotengine/godot-proposals/issues/670.
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Fabio Alessandrelli authored
The value of this, does not include the layout. The code has extra logic to map the unicode value to our keylist, supporting ASCII and Latin-1. Also add support for `physical_keycode` in HTML5 platform.
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Fabio Alessandrelli authored
ice_candidate_created should be emitted after set_local_description no matter the type of the description (assuming no error is returned of course).
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Marcel Admiraal authored
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Marcus Brummer authored
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Rémi Verschelde authored
Check if the specified Android release keystore exists
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Rémi Verschelde authored
Synced with gabomdq/SDL_GameControllerDB@6191f6333bd66644c6a208fabb9fd5dabf0a5d43.
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Rémi Verschelde authored
Enable text selection in the execute output of EditorNode
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Marcus Brummer authored
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Marcus Brummer authored
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Rémi Verschelde authored
Add fallback icons and make custom ones appear in the recent/favorites list in the "Create New" dialog
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Rémi Verschelde authored
Fix crashing of VisualScript due to function change
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Rémi Verschelde authored
Tweak the import compression property hint for clarity
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Rémi Verschelde authored
Update Windows GUID to SDL uid conversion.
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Rémi Verschelde authored
Preserving "Sync Scene Changes" & "Sync Script Changes" with Project Settings
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Rémi Verschelde authored
Fix excessive bottom cropping in atlas generation
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Rémi Verschelde authored
New contributor added to AUTHORS: @jbuck3 Thanks to all contributors and donors for making Godot possible!
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Rémi Verschelde authored
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Thakee Nathees authored
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- 03 Jun, 2020 6 commits
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Rémi Verschelde authored
Add a getter and property for the editor distraction-free mode
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Rémi Verschelde authored
FIX CodeTextEditor not respecting focus in _input
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Rémi Verschelde authored
Allow mouse zooming without hovering the texture in the TileSet editor
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Rémi Verschelde authored
Implement zooming using Ctrl + Mouse wheel in the TileMap editor
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Rémi Verschelde authored
Update property hint from ArrayMesh to be consistent with other property hints
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Rémi Verschelde authored
Change OK text in snap dialog to OK
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