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community
godot
Commits
bcb24a0b
Commit
bcb24a0b
authored
May 15, 2018
by
volzhs
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Plain Diff
Respect visibility change by Scene dock when using Sync Scene Changes
Fix #18757 with keeping a feature introduced at
8343c9fb
parent
47d4a011
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2 changed files
with
15 additions
and
29 deletions
+15
-29
scene_tree_editor.cpp
editor/scene_tree_editor.cpp
+15
-27
scene_tree_editor.h
editor/scene_tree_editor.h
+0
-2
No files found.
editor/scene_tree_editor.cpp
View file @
bcb24a0b
...
...
@@ -70,8 +70,18 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
}
else
if
(
p_id
==
BUTTON_VISIBILITY
)
{
undo_redo
->
create_action
(
TTR
(
"Toggle Visible"
));
undo_redo
->
add_do_method
(
this
,
"toggle_visible"
,
n
);
undo_redo
->
add_undo_method
(
this
,
"toggle_visible"
,
n
);
_toggle_visible
(
n
);
List
<
Node
*>
selection
=
editor_selection
->
get_selected_node_list
();
if
(
selection
.
size
()
>
1
)
{
for
(
List
<
Node
*>::
Element
*
E
=
selection
.
front
();
E
;
E
=
E
->
next
())
{
Node
*
nv
=
E
->
get
();
ERR_FAIL_COND
(
!
nv
);
if
(
nv
==
n
)
{
continue
;
}
_toggle_visible
(
nv
);
}
}
undo_redo
->
commit_action
();
}
else
if
(
p_id
==
BUTTON_LOCK
)
{
...
...
@@ -118,33 +128,13 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
}
}
void
SceneTreeEditor
::
_toggle_visible
(
Node
*
p_node
)
{
if
(
p_node
->
is_class
(
"Spatial"
))
{
bool
v
=
bool
(
p_node
->
call
(
"is_visible"
));
p_node
->
call
(
"set_visible"
,
!
v
);
}
else
if
(
p_node
->
is_class
(
"CanvasItem"
))
{
if
(
p_node
->
has_method
(
"is_visible"
)
&&
p_node
->
has_method
(
"set_visible"
))
{
bool
v
=
bool
(
p_node
->
call
(
"is_visible"
));
if
(
v
)
{
p_node
->
call
(
"hide"
);
}
else
{
p_node
->
call
(
"show"
);
}
undo_redo
->
add_do_method
(
p_node
,
"set_visible"
,
!
v
);
undo_redo
->
add_undo_method
(
p_node
,
"set_visible"
,
v
);
}
}
void
SceneTreeEditor
::
toggle_visible
(
Node
*
p_node
)
{
_toggle_visible
(
p_node
);
List
<
Node
*>
selection
=
editor_selection
->
get_selected_node_list
();
if
(
selection
.
size
()
>
1
)
{
for
(
List
<
Node
*>::
Element
*
E
=
selection
.
front
();
E
;
E
=
E
->
next
())
{
Node
*
nv
=
E
->
get
();
ERR_FAIL_COND
(
!
nv
);
if
(
nv
==
p_node
)
{
continue
;
}
_toggle_visible
(
nv
);
}
}
}
bool
SceneTreeEditor
::
_add_nodes
(
Node
*
p_node
,
TreeItem
*
p_parent
)
{
if
(
!
p_node
)
...
...
@@ -968,8 +958,6 @@ void SceneTreeEditor::_bind_methods() {
ClassDB
::
bind_method
(
"_cell_collapsed"
,
&
SceneTreeEditor
::
_cell_collapsed
);
ClassDB
::
bind_method
(
"_rmb_select"
,
&
SceneTreeEditor
::
_rmb_select
);
ClassDB
::
bind_method
(
"_warning_changed"
,
&
SceneTreeEditor
::
_warning_changed
);
ClassDB
::
bind_method
(
"_toggle_visible"
,
&
SceneTreeEditor
::
_toggle_visible
);
ClassDB
::
bind_method
(
"toggle_visible"
,
&
SceneTreeEditor
::
toggle_visible
);
ClassDB
::
bind_method
(
"_node_script_changed"
,
&
SceneTreeEditor
::
_node_script_changed
);
ClassDB
::
bind_method
(
"_node_visibility_changed"
,
&
SceneTreeEditor
::
_node_visibility_changed
);
...
...
editor/scene_tree_editor.h
View file @
bcb24a0b
...
...
@@ -70,8 +70,6 @@ class SceneTreeEditor : public Control {
void
_compute_hash
(
Node
*
p_node
,
uint64_t
&
hash
);
void
toggle_visible
(
Node
*
p_node
);
bool
_add_nodes
(
Node
*
p_node
,
TreeItem
*
p_parent
);
void
_test_update_tree
();
void
_update_tree
();
...
...
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