Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
godot
Project
Overview
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
community
godot
Commits
8343c9fb
Commit
8343c9fb
authored
Jan 01, 2018
by
sersoong
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Enhanced Toggle Visibility button
parent
d6a11252
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
36 additions
and
18 deletions
+36
-18
scene_tree_editor.cpp
editor/scene_tree_editor.cpp
+33
-18
scene_tree_editor.h
editor/scene_tree_editor.h
+3
-0
No files found.
editor/scene_tree_editor.cpp
View file @
8343c9fb
...
...
@@ -68,24 +68,10 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
emit_signal
(
"open_script"
,
script
);
}
else
if
(
p_id
==
BUTTON_VISIBILITY
)
{
if
(
n
->
is_class
(
"Spatial"
))
{
bool
v
=
bool
(
n
->
call
(
"is_visible"
));
undo_redo
->
create_action
(
TTR
(
"Toggle Spatial Visible"
));
undo_redo
->
add_do_method
(
n
,
"set_visible"
,
!
v
);
undo_redo
->
add_undo_method
(
n
,
"set_visible"
,
v
);
undo_redo
->
commit_action
();
}
else
if
(
n
->
is_class
(
"CanvasItem"
))
{
bool
v
=
bool
(
n
->
call
(
"is_visible"
));
undo_redo
->
create_action
(
TTR
(
"Toggle CanvasItem Visible"
));
undo_redo
->
add_do_method
(
n
,
v
?
"hide"
:
"show"
);
undo_redo
->
add_undo_method
(
n
,
v
?
"show"
:
"hide"
);
undo_redo
->
commit_action
();
}
undo_redo
->
create_action
(
TTR
(
"Toggle Visible"
));
undo_redo
->
add_do_method
(
this
,
"toggle_visible"
,
n
);
undo_redo
->
add_undo_method
(
this
,
"toggle_visible"
,
n
);
undo_redo
->
commit_action
();
}
else
if
(
p_id
==
BUTTON_LOCK
)
{
if
(
n
->
is_class
(
"CanvasItem"
)
||
n
->
is_class
(
"Spatial"
))
{
...
...
@@ -130,7 +116,34 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
NodeDock
::
singleton
->
show_groups
();
}
}
void
SceneTreeEditor
::
_toggle_visible
(
Node
*
p_node
)
{
if
(
p_node
->
is_class
(
"Spatial"
))
{
bool
v
=
bool
(
p_node
->
call
(
"is_visible"
));
p_node
->
call
(
"set_visible"
,
!
v
);
}
else
if
(
p_node
->
is_class
(
"CanvasItem"
))
{
bool
v
=
bool
(
p_node
->
call
(
"is_visible"
));
if
(
v
)
{
p_node
->
call
(
"hide"
);
}
else
{
p_node
->
call
(
"show"
);
}
}
}
void
SceneTreeEditor
::
toggle_visible
(
Node
*
p_node
)
{
_toggle_visible
(
p_node
);
List
<
Node
*>
selection
=
editor_selection
->
get_selected_node_list
();
if
(
selection
.
size
()
>
1
)
{
for
(
List
<
Node
*>::
Element
*
E
=
selection
.
front
();
E
;
E
=
E
->
next
())
{
Node
*
nv
=
E
->
get
();
ERR_FAIL_COND
(
!
nv
);
if
(
nv
==
p_node
)
{
continue
;
}
_toggle_visible
(
nv
);
}
}
}
bool
SceneTreeEditor
::
_add_nodes
(
Node
*
p_node
,
TreeItem
*
p_parent
)
{
if
(
!
p_node
)
...
...
@@ -948,6 +961,8 @@ void SceneTreeEditor::_bind_methods() {
ClassDB
::
bind_method
(
"_cell_collapsed"
,
&
SceneTreeEditor
::
_cell_collapsed
);
ClassDB
::
bind_method
(
"_rmb_select"
,
&
SceneTreeEditor
::
_rmb_select
);
ClassDB
::
bind_method
(
"_warning_changed"
,
&
SceneTreeEditor
::
_warning_changed
);
ClassDB
::
bind_method
(
"_toggle_visible"
,
&
SceneTreeEditor
::
_toggle_visible
);
ClassDB
::
bind_method
(
"toggle_visible"
,
&
SceneTreeEditor
::
toggle_visible
);
ClassDB
::
bind_method
(
"_node_script_changed"
,
&
SceneTreeEditor
::
_node_script_changed
);
ClassDB
::
bind_method
(
"_node_visibility_changed"
,
&
SceneTreeEditor
::
_node_visibility_changed
);
...
...
editor/scene_tree_editor.h
View file @
8343c9fb
...
...
@@ -69,6 +69,8 @@ class SceneTreeEditor : public Control {
void
_compute_hash
(
Node
*
p_node
,
uint64_t
&
hash
);
void
toggle_visible
(
Node
*
p_node
);
bool
_add_nodes
(
Node
*
p_node
,
TreeItem
*
p_parent
);
void
_test_update_tree
();
void
_update_tree
();
...
...
@@ -102,6 +104,7 @@ class SceneTreeEditor : public Control {
static
void
_bind_methods
();
void
_cell_button_pressed
(
Object
*
p_item
,
int
p_column
,
int
p_id
);
void
_toggle_visible
(
Node
*
p_node
);
void
_cell_multi_selected
(
Object
*
p_object
,
int
p_cell
,
bool
p_selected
);
void
_update_selection
(
TreeItem
*
item
);
void
_node_script_changed
(
Node
*
p_node
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment