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community
godot
Commits
b61ffef0
Commit
b61ffef0
authored
May 09, 2020
by
Ignacio Etcheverry
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Mono: Use msbuild instead of nuget.exe for restoring
- Make GodotTools output directly to the SCons output directory. - Removed xbuild_fallback from the build system.
parent
825a89d0
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4 changed files
with
25 additions
and
132 deletions
+25
-132
godot_tools_build.py
modules/mono/build_scripts/godot_tools_build.py
+2
-6
solution_builder.py
modules/mono/build_scripts/solution_builder.py
+12
-102
config.py
modules/mono/config.py
+0
-1
GodotTools.csproj
modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
+11
-23
No files found.
modules/mono/build_scripts/godot_tools_build.py
View file @
b61ffef0
...
...
@@ -13,13 +13,9 @@ def build_godot_tools(source, target, env):
solution_path
=
os
.
path
.
join
(
module_dir
,
"editor/GodotTools/GodotTools.sln"
)
build_config
=
"Debug"
if
env
[
"target"
]
==
"debug"
else
"Release"
# Custom build target to make sure output is always copied to the data dir.
extra_build_args
=
[
"/Target:Build;GodotTools:BuildAlwaysCopyToDataDir"
]
from
.solution_builder
import
build_solution
from
.solution_builder
import
build_solution
,
nuget_restore
nuget_restore
(
env
,
solution_path
)
build_solution
(
env
,
solution_path
,
build_config
,
extra_build_args
)
build_solution
(
env
,
solution_path
,
build_config
,
restore
=
True
)
# No need to copy targets. The GodotTools csproj takes care of copying them.
...
...
modules/mono/build_scripts/solution_builder.py
View file @
b61ffef0
...
...
@@ -4,91 +4,19 @@ import os
verbose
=
False
def
find_nuget_unix
():
import
os
if
"NUGET_PATH"
in
os
.
environ
:
hint_path
=
os
.
environ
[
"NUGET_PATH"
]
if
os
.
path
.
isfile
(
hint_path
)
and
os
.
access
(
hint_path
,
os
.
X_OK
):
return
hint_path
hint_path
=
os
.
path
.
join
(
hint_path
,
"nuget"
)
if
os
.
path
.
isfile
(
hint_path
)
and
os
.
access
(
hint_path
,
os
.
X_OK
):
return
hint_path
import
os.path
import
sys
hint_dirs
=
[
"/opt/novell/mono/bin"
]
if
sys
.
platform
==
"darwin"
:
hint_dirs
=
[
"/Library/Frameworks/Mono.framework/Versions/Current/bin"
,
"/usr/local/var/homebrew/linked/mono/bin"
,
]
+
hint_dirs
for
hint_dir
in
hint_dirs
:
hint_path
=
os
.
path
.
join
(
hint_dir
,
"nuget"
)
if
os
.
path
.
isfile
(
hint_path
):
return
hint_path
elif
os
.
path
.
isfile
(
hint_path
+
".exe"
):
return
hint_path
+
".exe"
for
hint_dir
in
os
.
environ
[
"PATH"
]
.
split
(
os
.
pathsep
):
hint_dir
=
hint_dir
.
strip
(
'"'
)
hint_path
=
os
.
path
.
join
(
hint_dir
,
"nuget"
)
if
os
.
path
.
isfile
(
hint_path
)
and
os
.
access
(
hint_path
,
os
.
X_OK
):
return
hint_path
if
os
.
path
.
isfile
(
hint_path
+
".exe"
)
and
os
.
access
(
hint_path
+
".exe"
,
os
.
X_OK
):
return
hint_path
+
".exe"
return
None
def
find_nuget_windows
(
env
):
import
os
if
"NUGET_PATH"
in
os
.
environ
:
hint_path
=
os
.
environ
[
"NUGET_PATH"
]
if
os
.
path
.
isfile
(
hint_path
)
and
os
.
access
(
hint_path
,
os
.
X_OK
):
return
hint_path
hint_path
=
os
.
path
.
join
(
hint_path
,
"nuget.exe"
)
if
os
.
path
.
isfile
(
hint_path
)
and
os
.
access
(
hint_path
,
os
.
X_OK
):
return
hint_path
from
.mono_reg_utils
import
find_mono_root_dir
mono_root
=
env
[
"mono_prefix"
]
or
find_mono_root_dir
(
env
[
"bits"
])
if
mono_root
:
mono_bin_dir
=
os
.
path
.
join
(
mono_root
,
"bin"
)
nuget_mono
=
os
.
path
.
join
(
mono_bin_dir
,
"nuget.bat"
)
if
os
.
path
.
isfile
(
nuget_mono
):
return
nuget_mono
# Standalone NuGet
for
hint_dir
in
os
.
environ
[
"PATH"
]
.
split
(
os
.
pathsep
):
hint_dir
=
hint_dir
.
strip
(
'"'
)
hint_path
=
os
.
path
.
join
(
hint_dir
,
"nuget.exe"
)
if
os
.
path
.
isfile
(
hint_path
)
and
os
.
access
(
hint_path
,
os
.
X_OK
):
return
hint_path
return
None
def
find_msbuild_unix
(
filename
):
import
os.path
import
sys
hint_dirs
=
[
"/opt/novell/mono/bin"
]
hint_dirs
=
[]
if
sys
.
platform
==
"darwin"
:
hint_dirs
=
[
hint_dirs
[:
0
]
=
[
"/Library/Frameworks/Mono.framework/Versions/Current/bin"
,
"/usr/local/var/homebrew/linked/mono/bin"
,
]
+
hint_dirs
]
for
hint_dir
in
hint_dirs
:
hint_path
=
os
.
path
.
join
(
hint_dir
,
filename
)
hint_path
=
os
.
path
.
join
(
hint_dir
,
"msbuild"
)
if
os
.
path
.
isfile
(
hint_path
):
return
hint_path
elif
os
.
path
.
isfile
(
hint_path
+
".exe"
):
...
...
@@ -96,7 +24,7 @@ def find_msbuild_unix(filename):
for
hint_dir
in
os
.
environ
[
"PATH"
]
.
split
(
os
.
pathsep
):
hint_dir
=
hint_dir
.
strip
(
'"'
)
hint_path
=
os
.
path
.
join
(
hint_dir
,
filename
)
hint_path
=
os
.
path
.
join
(
hint_dir
,
"msbuild"
)
if
os
.
path
.
isfile
(
hint_path
)
and
os
.
access
(
hint_path
,
os
.
X_OK
):
return
hint_path
if
os
.
path
.
isfile
(
hint_path
+
".exe"
)
and
os
.
access
(
hint_path
+
".exe"
,
os
.
X_OK
):
...
...
@@ -162,18 +90,11 @@ def nuget_restore(env, *args):
global
verbose
verbose
=
env
[
"verbose"
]
# Find NuGet
nuget_path
=
find_nuget_windows
(
env
)
if
os
.
name
==
"nt"
else
find_nuget_unix
()
if
nuget_path
is
None
:
raise
RuntimeError
(
"Cannot find NuGet executable"
)
print
(
"NuGet path: "
+
nuget_path
)
# Do NuGet restore
run_command
(
nuget_path
,
[
"restore"
]
+
list
(
args
),
name
=
"nuget restore"
)
def
build_solution
(
env
,
solution_path
,
build_config
,
extra_msbuild_args
=
[]):
def
build_solution
(
env
,
solution_path
,
build_config
,
extra_msbuild_args
=
[]
,
restore
=
False
):
global
verbose
verbose
=
env
[
"verbose"
]
...
...
@@ -193,28 +114,17 @@ def build_solution(env, solution_path, build_config, extra_msbuild_args=[]):
else
:
msbuild_path
=
find_msbuild_unix
(
"msbuild"
)
if
msbuild_path
is
None
:
xbuild_fallback
=
env
[
"xbuild_fallback"
]
if
xbuild_fallback
and
os
.
name
==
"nt"
:
print
(
"Option 'xbuild_fallback' not supported on Windows"
)
xbuild_fallback
=
False
if
xbuild_fallback
:
print
(
"Cannot find MSBuild executable, trying with xbuild"
)
print
(
"Warning: xbuild is deprecated"
)
msbuild_path
=
find_msbuild_unix
(
"xbuild"
)
if
msbuild_path
is
None
:
raise
RuntimeError
(
"Cannot find xbuild executable"
)
else
:
raise
RuntimeError
(
"Cannot find MSBuild executable"
)
raise
RuntimeError
(
"Cannot find MSBuild executable"
)
print
(
"MSBuild path: "
+
msbuild_path
)
# Build solution
msbuild_args
=
[
solution_path
,
"/p:Configuration="
+
build_config
]
targets
=
[
"Build"
]
if
restore
:
targets
.
insert
(
0
,
"Restore"
)
msbuild_args
=
[
solution_path
,
"/t:
%
s"
%
","
.
join
(
targets
),
"/p:Configuration="
+
build_config
]
msbuild_args
+=
extra_msbuild_args
run_command
(
msbuild_path
,
msbuild_args
,
env_override
=
msbuild_env
,
name
=
"msbuild"
)
modules/mono/config.py
View file @
b61ffef0
...
...
@@ -35,7 +35,6 @@ def configure(env):
"copy_mono_root"
,
"Make a copy of the mono installation directory to bundle with the editor"
,
False
)
)
envvars
.
Add
(
BoolVariable
(
"xbuild_fallback"
,
"If MSBuild is not found, fallback to xbuild"
,
False
))
# TODO: It would be great if this could be detected automatically instead
envvars
.
Add
(
...
...
modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
View file @
b61ffef0
...
...
@@ -8,16 +8,21 @@
<RootNamespace>
GodotTools
</RootNamespace>
<AssemblyName>
GodotTools
</AssemblyName>
<TargetFrameworkVersion>
v4.7
</TargetFrameworkVersion>
<GodotSourceRootPath>
$(SolutionDir)/../../../../
</GodotSourceRootPath>
<DataDirToolsOutputPath>
$(GodotSourceRootPath)/bin/GodotSharp/Tools
</DataDirToolsOutputPath>
<GodotApiConfiguration>
Debug
</GodotApiConfiguration>
<LangVersion>
7
</LangVersion>
<GodotApiConfiguration>
Debug
</GodotApiConfiguration>
<!-- The Godot editor uses the Debug Godot API assemblies -->
<GodotSourceRootPath>
$(SolutionDir)/../../../../
</GodotSourceRootPath>
<GodotOutputDataDir>
$(GodotSourceRootPath)/bin/GodotSharp
</GodotOutputDataDir>
<GodotApiAssembliesDir>
$(GodotOutputDataDir)/Api/$(GodotApiConfiguration)
</GodotApiAssembliesDir>
</PropertyGroup>
<PropertyGroup
Condition=
" Exists('$(GodotApiAssembliesDir)/GodotSharp.dll') "
>
<!-- The project is part of the Godot source tree -->
<!-- Use the Godot source tree output folder instead of '$(ProjectDir)/bin' -->
<OutputPath>
$(GodotOutputDataDir)/Tools
</OutputPath>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "
>
<DebugSymbols>
true
</DebugSymbols>
<DebugType>
portable
</DebugType>
<Optimize>
false
</Optimize>
<OutputPath>
bin\Debug
</OutputPath>
<DefineConstants>
DEBUG;
</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
...
...
@@ -25,7 +30,6 @@
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "
>
<Optimize>
true
</Optimize>
<OutputPath>
bin\Release
</OutputPath>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
<ConsolePause>
false
</ConsolePause>
...
...
@@ -41,11 +45,11 @@
</Reference>
<Reference
Include=
"System"
/>
<Reference
Include=
"GodotSharp"
>
<HintPath>
$(Godot
SourceRootPath)/bin/GodotSharp/Api/$(GodotApiConfiguration
)/GodotSharp.dll
</HintPath>
<HintPath>
$(Godot
ApiAssembliesDir
)/GodotSharp.dll
</HintPath>
<Private>
False
</Private>
</Reference>
<Reference
Include=
"GodotSharpEditor"
>
<HintPath>
$(Godot
SourceRootPath)/bin/GodotSharp/Api/$(GodotApiConfiguration
)/GodotSharpEditor.dll
</HintPath>
<HintPath>
$(Godot
ApiAssembliesDir
)/GodotSharpEditor.dll
</HintPath>
<Private>
False
</Private>
</Reference>
</ItemGroup>
...
...
@@ -103,21 +107,5 @@
<ItemGroup>
<None
Include=
"packages.config"
/>
</ItemGroup>
<Target
Name=
"CopyToDataDir"
AfterTargets=
"Build"
>
<ItemGroup>
<GodotToolsCopy
Include=
"$(OutputPath)\GodotTools*.dll"
/>
<GodotToolsCopy
Include=
"$(OutputPath)\Newtonsoft.Json.dll"
/>
<GodotToolsCopy
Include=
"$(OutputPath)\DotNet.Glob.dll"
/>
</ItemGroup>
<ItemGroup
Condition=
" '$(Configuration)' == 'Debug' "
>
<GodotToolsCopy
Include=
"$(OutputPath)\GodotTools*.pdb"
/>
</ItemGroup>
<Copy
SourceFiles=
"@(GodotToolsCopy)"
DestinationFolder=
"$(DataDirToolsOutputPath)"
ContinueOnError=
"false"
/>
</Target>
<Target
Name=
"BuildAlwaysCopyToDataDir"
>
<!-- Custom target run by SCons to make sure the CopyToDataDir target is always executed, without having to use DisableFastUpToDateCheck -->
<CallTarget
Targets=
"Build"
/>
<CallTarget
Targets=
"CopyToDataDir"
/>
</Target>
<Import
Project=
"$(MSBuildBinPath)\Microsoft.CSharp.targets"
/>
</Project>
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