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community
godot
Commits
825a89d0
Unverified
Commit
825a89d0
authored
May 09, 2020
by
Rémi Verschelde
Committed by
GitHub
May 09, 2020
Browse files
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Merge pull request #38589 from MCrafterzz/line
Rename Lineshape's d to distance
parents
1c6b1838
9a7e515d
Hide whitespace changes
Inline
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Showing
4 changed files
with
23 additions
and
23 deletions
+23
-23
LineShape2D.xml
doc/classes/LineShape2D.xml
+1
-1
collision_shape_2d_editor_plugin.cpp
editor/plugins/collision_shape_2d_editor_plugin.cpp
+6
-6
line_shape_2d.cpp
scene/resources/line_shape_2d.cpp
+13
-13
line_shape_2d.h
scene/resources/line_shape_2d.h
+3
-3
No files found.
doc/classes/LineShape2D.xml
View file @
825a89d0
...
...
@@ -11,7 +11,7 @@
<methods>
</methods>
<members>
<member
name=
"d
"
type=
"float"
setter=
"set_d"
getter=
"get_d
"
default=
"0.0"
>
<member
name=
"d
istance"
type=
"float"
setter=
"set_distance"
getter=
"get_distance
"
default=
"0.0"
>
The line's distance from the origin.
</member>
<member
name=
"normal"
type=
"Vector2"
setter=
"set_normal"
getter=
"get_normal"
default=
"Vector2( 0, 1 )"
>
...
...
editor/plugins/collision_shape_2d_editor_plugin.cpp
View file @
825a89d0
...
...
@@ -81,7 +81,7 @@ Variant CollisionShape2DEditor::get_handle_value(int idx) const {
Ref
<
LineShape2D
>
line
=
node
->
get_shape
();
if
(
idx
==
0
)
{
return
line
->
get_d
();
return
line
->
get_d
istance
();
}
else
{
return
line
->
get_normal
();
}
...
...
@@ -162,7 +162,7 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
Ref
<
LineShape2D
>
line
=
node
->
get_shape
();
if
(
idx
==
0
)
{
line
->
set_d
(
p_point
.
length
());
line
->
set_d
istance
(
p_point
.
length
());
}
else
{
line
->
set_normal
(
p_point
.
normalized
());
}
...
...
@@ -260,9 +260,9 @@ void CollisionShape2DEditor::commit_handle(int idx, Variant &p_org) {
Ref
<
LineShape2D
>
line
=
node
->
get_shape
();
if
(
idx
==
0
)
{
undo_redo
->
add_do_method
(
line
.
ptr
(),
"set_d
"
,
line
->
get_d
());
undo_redo
->
add_do_method
(
line
.
ptr
(),
"set_d
istance"
,
line
->
get_distance
());
undo_redo
->
add_do_method
(
canvas_item_editor
,
"update_viewport"
);
undo_redo
->
add_undo_method
(
line
.
ptr
(),
"set_d"
,
p_org
);
undo_redo
->
add_undo_method
(
line
.
ptr
(),
"set_d
istance
"
,
p_org
);
undo_redo
->
add_undo_method
(
canvas_item_editor
,
"update_viewport"
);
}
else
{
undo_redo
->
add_do_method
(
line
.
ptr
(),
"set_normal"
,
line
->
get_normal
());
...
...
@@ -485,8 +485,8 @@ void CollisionShape2DEditor::forward_canvas_draw_over_viewport(Control *p_overla
Ref
<
LineShape2D
>
shape
=
node
->
get_shape
();
handles
.
resize
(
2
);
handles
.
write
[
0
]
=
shape
->
get_normal
()
*
shape
->
get_d
();
handles
.
write
[
1
]
=
shape
->
get_normal
()
*
(
shape
->
get_d
()
+
30.0
);
handles
.
write
[
0
]
=
shape
->
get_normal
()
*
shape
->
get_d
istance
();
handles
.
write
[
1
]
=
shape
->
get_normal
()
*
(
shape
->
get_d
istance
()
+
30.0
);
p_overlay
->
draw_texture
(
h
,
gt
.
xform
(
handles
[
0
])
-
size
);
p_overlay
->
draw_texture
(
h
,
gt
.
xform
(
handles
[
1
])
-
size
);
...
...
scene/resources/line_shape_2d.cpp
View file @
825a89d0
...
...
@@ -35,7 +35,7 @@
bool
LineShape2D
::
_edit_is_selected_on_click
(
const
Point2
&
p_point
,
double
p_tolerance
)
const
{
Vector2
point
=
get_d
()
*
get_normal
();
Vector2
point
=
get_d
istance
()
*
get_normal
();
Vector2
l
[
2
][
2
]
=
{
{
point
-
get_normal
().
tangent
()
*
100
,
point
+
get_normal
().
tangent
()
*
100
},
{
point
,
point
+
get_normal
()
*
30
}
};
for
(
int
i
=
0
;
i
<
2
;
i
++
)
{
...
...
@@ -51,7 +51,7 @@ void LineShape2D::_update_shape() {
Array
arr
;
arr
.
push_back
(
normal
);
arr
.
push_back
(
d
);
arr
.
push_back
(
d
istance
);
PhysicsServer2D
::
get_singleton
()
->
shape_set_data
(
get_rid
(),
arr
);
emit_changed
();
}
...
...
@@ -62,9 +62,9 @@ void LineShape2D::set_normal(const Vector2 &p_normal) {
_update_shape
();
}
void
LineShape2D
::
set_d
(
real_t
p_d
)
{
void
LineShape2D
::
set_d
istance
(
real_t
p_distance
)
{
d
=
p_d
;
d
istance
=
p_distance
;
_update_shape
();
}
...
...
@@ -72,14 +72,14 @@ Vector2 LineShape2D::get_normal() const {
return
normal
;
}
real_t
LineShape2D
::
get_d
()
const
{
real_t
LineShape2D
::
get_d
istance
()
const
{
return
d
;
return
d
istance
;
}
void
LineShape2D
::
draw
(
const
RID
&
p_to_rid
,
const
Color
&
p_color
)
{
Vector2
point
=
get_d
()
*
get_normal
();
Vector2
point
=
get_d
istance
()
*
get_normal
();
Vector2
l1
[
2
]
=
{
point
-
get_normal
().
tangent
()
*
100
,
point
+
get_normal
().
tangent
()
*
100
};
RS
::
get_singleton
()
->
canvas_item_add_line
(
p_to_rid
,
l1
[
0
],
l1
[
1
],
p_color
,
3
);
...
...
@@ -88,7 +88,7 @@ void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) {
}
Rect2
LineShape2D
::
get_rect
()
const
{
Vector2
point
=
get_d
()
*
get_normal
();
Vector2
point
=
get_d
istance
()
*
get_normal
();
Vector2
l1
[
2
]
=
{
point
-
get_normal
().
tangent
()
*
100
,
point
+
get_normal
().
tangent
()
*
100
};
Vector2
l2
[
2
]
=
{
point
,
point
+
get_normal
()
*
30
};
...
...
@@ -101,7 +101,7 @@ Rect2 LineShape2D::get_rect() const {
}
real_t
LineShape2D
::
get_enclosing_radius
()
const
{
return
d
;
return
d
istance
;
}
void
LineShape2D
::
_bind_methods
()
{
...
...
@@ -109,17 +109,17 @@ void LineShape2D::_bind_methods() {
ClassDB
::
bind_method
(
D_METHOD
(
"set_normal"
,
"normal"
),
&
LineShape2D
::
set_normal
);
ClassDB
::
bind_method
(
D_METHOD
(
"get_normal"
),
&
LineShape2D
::
get_normal
);
ClassDB
::
bind_method
(
D_METHOD
(
"set_d
"
,
"d"
),
&
LineShape2D
::
set_d
);
ClassDB
::
bind_method
(
D_METHOD
(
"get_d
"
),
&
LineShape2D
::
get_d
);
ClassDB
::
bind_method
(
D_METHOD
(
"set_d
istance"
,
"distance"
),
&
LineShape2D
::
set_distance
);
ClassDB
::
bind_method
(
D_METHOD
(
"get_d
istance"
),
&
LineShape2D
::
get_distance
);
ADD_PROPERTY
(
PropertyInfo
(
Variant
::
VECTOR2
,
"normal"
),
"set_normal"
,
"get_normal"
);
ADD_PROPERTY
(
PropertyInfo
(
Variant
::
FLOAT
,
"d
"
),
"set_d"
,
"get_d
"
);
ADD_PROPERTY
(
PropertyInfo
(
Variant
::
FLOAT
,
"d
istance"
),
"set_distance"
,
"get_distance
"
);
}
LineShape2D
::
LineShape2D
()
:
Shape2D
(
PhysicsServer2D
::
get_singleton
()
->
line_shape_create
())
{
normal
=
Vector2
(
0
,
1
);
d
=
0
;
d
istance
=
0
;
_update_shape
();
}
scene/resources/line_shape_2d.h
View file @
825a89d0
...
...
@@ -37,7 +37,7 @@ class LineShape2D : public Shape2D {
GDCLASS
(
LineShape2D
,
Shape2D
);
Vector2
normal
;
real_t
d
;
real_t
d
istance
;
void
_update_shape
();
...
...
@@ -48,10 +48,10 @@ public:
virtual
bool
_edit_is_selected_on_click
(
const
Point2
&
p_point
,
double
p_tolerance
)
const
;
void
set_normal
(
const
Vector2
&
p_normal
);
void
set_d
(
real_t
p_d
);
void
set_d
istance
(
real_t
p_distance
);
Vector2
get_normal
()
const
;
real_t
get_d
()
const
;
real_t
get_d
istance
()
const
;
virtual
void
draw
(
const
RID
&
p_to_rid
,
const
Color
&
p_color
);
virtual
Rect2
get_rect
()
const
;
...
...
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