Name |
Last commit
|
Last update |
---|---|---|
.. | ||
doc_classes | ||
SCsub | ||
config.py | ||
register_types.cpp | ||
register_types.h | ||
video_stream_theora.cpp | ||
video_stream_theora.h |
af9bb0ea fixed AudioServer's `get_output_delay()` (which used to always return 0) while renaming it to `get_output_latency()`. It now returns the latency from the AudioDriver, which can be non-0. While this was a clear bugfix, it broke playback for WebM files without audio track. It seems like the playback code, even though it queried the output delay to calculate a time compensation, was designed to work even though the delay value was actually bogus. Now that it's correct, it's not working. As a workaround we comment out uses of the output latency, restoring the behavior of Godot 3.1. This code should still be reviewed by someone more versed in video playback and fixed to properly account for the non-0 driver latency. Fixes #35760.
Name |
Last commit
|
Last update |
---|---|---|
.. | ||
doc_classes | Loading commit data... | |
SCsub | Loading commit data... | |
config.py | Loading commit data... | |
register_types.cpp | Loading commit data... | |
register_types.h | Loading commit data... | |
video_stream_theora.cpp | Loading commit data... | |
video_stream_theora.h | Loading commit data... |