Also added an easier way to load native GLSL shaders. Extras: Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload. Note: The precommit hooks are broken because they don't seem to support enums from one class being used in another. Feel free to fix this after merging this PR.
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audio | Loading commit data... | |
camera | Loading commit data... | |
physics_2d | Loading commit data... | |
physics_3d | Loading commit data... | |
rendering | Loading commit data... | |
xr | Loading commit data... | |
SCsub | Loading commit data... | |
audio_server.cpp | Loading commit data... | |
audio_server.h | Loading commit data... | |
camera_server.cpp | Loading commit data... | |
camera_server.h | Loading commit data... | |
display_server.cpp | Loading commit data... | |
display_server.h | Loading commit data... | |
navigation_server_2d.cpp | Loading commit data... | |
navigation_server_2d.h | Loading commit data... | |
navigation_server_3d.cpp | Loading commit data... | |
navigation_server_3d.h | Loading commit data... | |
physics_server_2d.cpp | Loading commit data... | |
physics_server_2d.h | Loading commit data... | |
physics_server_3d.cpp | Loading commit data... | |
physics_server_3d.h | Loading commit data... | |
register_server_types.cpp | Loading commit data... | |
register_server_types.h | Loading commit data... | |
rendering_server.cpp | Loading commit data... | |
rendering_server.h | Loading commit data... | |
server_wrap_mt_common.h | Loading commit data... | |
xr_server.cpp | Loading commit data... | |
xr_server.h | Loading commit data... |