Right now, games only work on devices when exported with FullAOT+Interpreter. There are some issues left that need to addressed for FullAOT alone. Right now, it's giving issues with the Godot.NativeCalls static constructor.
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__init__.py | Loading commit data... | |
api_solution_build.py | Loading commit data... | |
gen_cs_glue_version.py | Loading commit data... | |
godot_tools_build.py | Loading commit data... | |
make_android_mono_config.py | Loading commit data... | |
mono_android_config.xml | Loading commit data... | |
mono_configure.py | Loading commit data... | |
mono_reg_utils.py | Loading commit data... | |
solution_builder.py | Loading commit data... |