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2d | ||
3d | ||
animation | ||
audio | ||
debugger | ||
gui | ||
main | ||
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SCsub | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
scene_string_names.cpp | ||
scene_string_names.h |
In set_stream() we write to 'playback' while accessing the same object in _mix_audio() in audio thread. Protect the 'write' part in set_stream() to avoid possible crash in _mix_audio() function.
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animation | Loading commit data... | |
audio | Loading commit data... | |
debugger | Loading commit data... | |
gui | Loading commit data... | |
main | Loading commit data... | |
resources | Loading commit data... | |
SCsub | Loading commit data... | |
register_scene_types.cpp | Loading commit data... | |
register_scene_types.h | Loading commit data... | |
scene_string_names.cpp | Loading commit data... | |
scene_string_names.h | Loading commit data... |