Took the opportunity to undo the Godot changed made to the opus source. The opus module should eventually be built in its own environment to avoid polluting others with too many include dirs and defines. TODO: Fix the platform/ stuff for opus.
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analysis.c | Loading commit data... | |
analysis.h | Loading commit data... | |
config.h | Loading commit data... | |
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internal.c | Loading commit data... | |
internal.h | Loading commit data... | |
mlp.c | Loading commit data... | |
mlp.h | Loading commit data... | |
mlp_data.c | Loading commit data... | |
opus.c | Loading commit data... | |
opus.h | Loading commit data... | |
opus_compare.c | Loading commit data... | |
opus_custom.h | Loading commit data... | |
opus_decoder.c | Loading commit data... | |
opus_defines.h | Loading commit data... | |
opus_encoder.c | Loading commit data... | |
opus_multistream.c | Loading commit data... | |
opus_multistream.h | Loading commit data... | |
opus_multistream_decoder.c | Loading commit data... | |
opus_multistream_encoder.c | Loading commit data... | |
opus_private.h | Loading commit data... | |
opus_types.h | Loading commit data... | |
opusfile.c | Loading commit data... | |
opusfile.h | Loading commit data... | |
repacketizer.c | Loading commit data... | |
repacketizer_demo.c | Loading commit data... | |
stream.c | Loading commit data... | |
tansig_table.h | Loading commit data... | |
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winerrno.h | Loading commit data... |