Also drop some unused files. Renamed: - `platform/iphone/sem_iphone.h` -> `semaphore_iphone.h` (same for `osx`) - `platform/uwp/gl_context_egl.h` -> `context_egl_uwp.h` - in `platform/windows`: `context_gl_win.h`, `crash_handler_win.h`, `godot_win.cpp`, `joypad.h` and `key_mapping_win.h` all renamed to use `windows`. Some classes renamed accordingly too. - `EditorExportAndroid` and `EditorExportUWP` renamed to `EditorExportPlatformAndroid` and `EditorExportPlatformUWP` - `power_android` and `power_osx` renamed to `PowerAndroid` and `PowerOSX` - `OSUWP` renamed to `OS_UWP` Dropped: - `platform/windows/ctxgl_procaddr.h`
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crash_handler_osx.h | Loading commit data... | |
crash_handler_osx.mm | Loading commit data... | |
detect.py | Loading commit data... | |
dir_access_osx.h | Loading commit data... | |
dir_access_osx.mm | Loading commit data... | |
godot_main_osx.mm | Loading commit data... | |
joypad_osx.cpp | Loading commit data... | |
joypad_osx.h | Loading commit data... | |
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os_osx.h | Loading commit data... | |
os_osx.mm | Loading commit data... | |
platform_config.h | Loading commit data... | |
platform_osx_builders.py | Loading commit data... | |
power_osx.cpp | Loading commit data... | |
power_osx.h | Loading commit data... | |
semaphore_osx.cpp | Loading commit data... | |
semaphore_osx.h | Loading commit data... |