The added `#` prevents clang-format from misinterpreting the meaning of this statement and thus messing up the formatting of the next lines up until the first `layout` statement. Similarly, a semicolon is now enforced on `versions` defines to prevent clang-format from messing up formatting and putting them all on a single line. Note: In its current state the code will ignore chained statements on a single line separated by a semicolon. Also removed some extraneous lines missed in previous style changes or added by mistake with said changes (e.g. after uniform definitions that clang-format messes up somewhat too, but we live with it).
Name |
Last commit
|
Last update |
---|---|---|
.. | ||
SCsub | Loading commit data... | |
bokeh_dof.glsl | Loading commit data... | |
canvas.glsl | Loading commit data... | |
canvas_occlusion.glsl | Loading commit data... | |
canvas_uniforms_inc.glsl | Loading commit data... | |
copy.glsl | Loading commit data... | |
copy_to_fb.glsl | Loading commit data... | |
cube_to_dp.glsl | Loading commit data... | |
cubemap_downsampler.glsl | Loading commit data... | |
cubemap_filter.glsl | Loading commit data... | |
cubemap_roughness.glsl | Loading commit data... | |
giprobe.glsl | Loading commit data... | |
giprobe_debug.glsl | Loading commit data... | |
giprobe_sdf.glsl | Loading commit data... | |
giprobe_write.glsl | Loading commit data... | |
luminance_reduce.glsl | Loading commit data... | |
roughness_limiter.glsl | Loading commit data... | |
scene_high_end.glsl | Loading commit data... | |
scene_high_end_inc.glsl | Loading commit data... | |
screen_space_reflection.glsl | Loading commit data... | |
screen_space_reflection_filter.glsl | Loading commit data... | |
screen_space_reflection_scale.glsl | Loading commit data... | |
sky.glsl | Loading commit data... | |
specular_merge.glsl | Loading commit data... | |
ssao.glsl | Loading commit data... | |
ssao_blur.glsl | Loading commit data... | |
ssao_minify.glsl | Loading commit data... | |
subsurface_scattering.glsl | Loading commit data... | |
tonemap.glsl | Loading commit data... |