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"Bundle Identifier" is more well-understood among macOS and iOS developers and is less ambiguous. This is a slight breaking change as export presets will need to be updated to account for this change. See https://github.com/godotengine/godot-docs/pull/3295.
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Images.xcassets/LaunchImage.launchimage | Loading commit data... | |
dylibs | Loading commit data... | |
en.lproj | Loading commit data... | |
dummy.cpp | Loading commit data... | |
export_options.plist | Loading commit data... | |
godot_ios-Info.plist | Loading commit data... | |
godot_ios.entitlements | Loading commit data... |