Use renderbuffer depth for post-process buffers when appropriate
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shaders | Loading commit data... | |
SCsub | Loading commit data... | |
rasterizer_canvas_gles2.cpp | Loading commit data... | |
rasterizer_canvas_gles2.h | Loading commit data... | |
rasterizer_gles2.cpp | Loading commit data... | |
rasterizer_gles2.h | Loading commit data... | |
rasterizer_scene_gles2.cpp | Loading commit data... | |
rasterizer_scene_gles2.h | Loading commit data... | |
rasterizer_storage_gles2.cpp | Loading commit data... | |
rasterizer_storage_gles2.h | Loading commit data... | |
shader_compiler_gles2.cpp | Loading commit data... | |
shader_compiler_gles2.h | Loading commit data... | |
shader_gles2.cpp | Loading commit data... | |
shader_gles2.h | Loading commit data... |