Using `clang-tidy`'s `modernize-use-default-member-init` check and manual review of the changes, and some extra manual changes that `clang-tidy` failed to do. Also went manually through all of `core` to find occurrences that `clang-tidy` couldn't handle, especially all initializations done in a constructor without using initializer lists.
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default_controller_mappings.h | Loading commit data... | |
gamecontrollerdb.txt | Loading commit data... | |
godotcontrollerdb.txt | Loading commit data... | |
input.cpp | Loading commit data... | |
input.h | Loading commit data... | |
input_builders.py | Loading commit data... | |
input_event.cpp | Loading commit data... | |
input_event.h | Loading commit data... | |
input_map.cpp | Loading commit data... | |
input_map.h | Loading commit data... |