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doc_classes | ||
icons | ||
SCsub | ||
config.py | ||
noise_texture.cpp | ||
noise_texture.h | ||
open_simplex_noise.cpp | ||
open_simplex_noise.h | ||
register_types.cpp | ||
register_types.h |
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
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