The behavior for Basis and Transform2D is unchanged, and Transform gets new behavior. All of the behavior is identical to GDScript's behavior.
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GodotSharp | Loading commit data... | |
arguments_vector.h | Loading commit data... | |
base_object_glue.cpp | Loading commit data... | |
base_object_glue.h | Loading commit data... | |
collections_glue.cpp | Loading commit data... | |
collections_glue.h | Loading commit data... | |
gd_glue.cpp | Loading commit data... | |
gd_glue.h | Loading commit data... | |
glue_header.h | Loading commit data... | |
nodepath_glue.cpp | Loading commit data... | |
nodepath_glue.h | Loading commit data... | |
rid_glue.cpp | Loading commit data... | |
rid_glue.h | Loading commit data... | |
string_glue.cpp | Loading commit data... | |
string_glue.h | Loading commit data... |