-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
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SCsub | Loading commit data... | |
test_astar.cpp | Loading commit data... | |
test_astar.h | Loading commit data... | |
test_gdscript.cpp | Loading commit data... | |
test_gdscript.h | Loading commit data... | |
test_gui.cpp | Loading commit data... | |
test_gui.h | Loading commit data... | |
test_main.cpp | Loading commit data... | |
test_main.h | Loading commit data... | |
test_math.cpp | Loading commit data... | |
test_math.h | Loading commit data... | |
test_oa_hash_map.cpp | Loading commit data... | |
test_oa_hash_map.h | Loading commit data... | |
test_ordered_hash_map.cpp | Loading commit data... | |
test_ordered_hash_map.h | Loading commit data... | |
test_physics.cpp | Loading commit data... | |
test_physics.h | Loading commit data... | |
test_physics_2d.cpp | Loading commit data... | |
test_physics_2d.h | Loading commit data... | |
test_render.cpp | Loading commit data... | |
test_render.h | Loading commit data... | |
test_shader_lang.cpp | Loading commit data... | |
test_shader_lang.h | Loading commit data... | |
test_string.cpp | Loading commit data... | |
test_string.h | Loading commit data... |