This makes `OS.execute()` calls quicker to set up when calling programs in a blocking fashion.
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context_gl_windows.cpp | Loading commit data... | |
context_gl_windows.h | Loading commit data... | |
crash_handler_windows.cpp | Loading commit data... | |
crash_handler_windows.h | Loading commit data... | |
detect.py | Loading commit data... | |
godot.ico | Loading commit data... | |
godot.natvis | Loading commit data... | |
godot_res.rc | Loading commit data... | |
godot_windows.cpp | Loading commit data... | |
joypad_windows.cpp | Loading commit data... | |
joypad_windows.h | Loading commit data... | |
key_mapping_windows.cpp | Loading commit data... | |
key_mapping_windows.h | Loading commit data... | |
lang_table.h | Loading commit data... | |
logo.png | Loading commit data... | |
os_windows.cpp | Loading commit data... | |
os_windows.h | Loading commit data... | |
platform_config.h | Loading commit data... | |
platform_windows_builders.py | Loading commit data... | |
power_windows.cpp | Loading commit data... | |
power_windows.h | Loading commit data... | |
windows_terminal_logger.cpp | Loading commit data... | |
windows_terminal_logger.h | Loading commit data... |