Name |
Last commit
|
Last update |
---|---|---|
.. | ||
godot | ||
SCsub | ||
config.py | ||
gdnative.cpp | ||
gdnative.h | ||
register_types.cpp | ||
register_types.h |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
Name |
Last commit
|
Last update |
---|---|---|
.. | ||
godot | Loading commit data... | |
SCsub | Loading commit data... | |
config.py | Loading commit data... | |
gdnative.cpp | Loading commit data... | |
gdnative.h | Loading commit data... | |
register_types.cpp | Loading commit data... | |
register_types.h | Loading commit data... |