Replaced broken decompression code with two calls to DXT5 decompression. This should fix some issues with normal maps as they usually are stored as RG Textures and were decompressed incorrectly.
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alpha.cpp | Loading commit data... | |
alpha.h | Loading commit data... | |
clusterfit.cpp | Loading commit data... | |
clusterfit.h | Loading commit data... | |
colourblock.cpp | Loading commit data... | |
colourblock.h | Loading commit data... | |
colourfit.cpp | Loading commit data... | |
colourfit.h | Loading commit data... | |
colourset.cpp | Loading commit data... | |
colourset.h | Loading commit data... | |
config.h | Loading commit data... | |
godot-changes.patch | Loading commit data... | |
maths.cpp | Loading commit data... | |
maths.h | Loading commit data... | |
rangefit.cpp | Loading commit data... | |
rangefit.h | Loading commit data... | |
simd.h | Loading commit data... | |
simd_float.h | Loading commit data... | |
simd_sse.h | Loading commit data... | |
simd_ve.h | Loading commit data... | |
singlecolourfit.cpp | Loading commit data... | |
singlecolourfit.h | Loading commit data... | |
singlecolourlookup.inl | Loading commit data... | |
squish.cpp | Loading commit data... | |
squish.h | Loading commit data... |