I couldn't find a tool that enforces it, so I went the manual route: ``` find -name "thirdparty" -prune \ -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \ -o -name "*.glsl" > files perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files) misc/scripts/fix_style.sh -c ``` This adds a newline after all `}` on the first column, unless they are followed by `#` (typically `#endif`). This leads to having lots of places with two lines between function/class definitions, but clang-format then fixes it as we enforce max one line of separation. This doesn't fix potential occurrences of function definitions which are indented (e.g. for a helper class defined in a .cpp), but it's better than nothing. Also can't be made to run easily on CI/hooks so we'll have to be careful with new code. Part of #33027.
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rasterizer_rd | Loading commit data... | |
SCsub | Loading commit data... | |
rasterizer.cpp | Loading commit data... | |
rasterizer.h | Loading commit data... | |
rendering_device.cpp | Loading commit data... | |
rendering_device.h | Loading commit data... | |
rendering_device_binds.cpp | Loading commit data... | |
rendering_device_binds.h | Loading commit data... | |
rendering_server_canvas.cpp | Loading commit data... | |
rendering_server_canvas.h | Loading commit data... | |
rendering_server_globals.cpp | Loading commit data... | |
rendering_server_globals.h | Loading commit data... | |
rendering_server_raster.cpp | Loading commit data... | |
rendering_server_raster.h | Loading commit data... | |
rendering_server_scene.cpp | Loading commit data... | |
rendering_server_scene.h | Loading commit data... | |
rendering_server_viewport.cpp | Loading commit data... | |
rendering_server_viewport.h | Loading commit data... | |
rendering_server_wrap_mt.cpp | Loading commit data... | |
rendering_server_wrap_mt.h | Loading commit data... | |
shader_language.cpp | Loading commit data... | |
shader_language.h | Loading commit data... | |
shader_types.cpp | Loading commit data... | |
shader_types.h | Loading commit data... |