I couldn't find a tool that enforces it, so I went the manual route: ``` find -name "thirdparty" -prune \ -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \ -o -name "*.glsl" > files perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files) misc/scripts/fix_style.sh -c ``` This adds a newline after all `}` on the first column, unless they are followed by `#` (typically `#endif`). This leads to having lots of places with two lines between function/class definitions, but clang-format then fixes it as we enforce max one line of separation. This doesn't fix potential occurrences of function definitions which are indented (e.g. for a helper class defined in a .cpp), but it's better than nothing. Also can't be made to run easily on CI/hooks so we'll have to be careful with new code. Part of #33027.
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canvas_item.cpp | Loading commit data... | |
canvas_item.h | Loading commit data... | |
canvas_layer.cpp | Loading commit data... | |
canvas_layer.h | Loading commit data... | |
http_request.cpp | Loading commit data... | |
http_request.h | Loading commit data... | |
instance_placeholder.cpp | Loading commit data... | |
instance_placeholder.h | Loading commit data... | |
node.cpp | Loading commit data... | |
node.h | Loading commit data... | |
resource_preloader.cpp | Loading commit data... | |
resource_preloader.h | Loading commit data... | |
scene_tree.cpp | Loading commit data... | |
scene_tree.h | Loading commit data... | |
shader_globals_override.cpp | Loading commit data... | |
shader_globals_override.h | Loading commit data... | |
timer.cpp | Loading commit data... | |
timer.h | Loading commit data... | |
viewport.cpp | Loading commit data... | |
viewport.h | Loading commit data... | |
window.cpp | Loading commit data... | |
window.h | Loading commit data... |