- 22 Feb, 2020 9 commits
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Rémi Verschelde authored
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Rémi Verschelde authored
Remove unused theme constants in Tab(Container)
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Sam Green authored
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Sam Green authored
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Sam Green authored
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Sam Green authored
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Sam Green authored
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Sam Green authored
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Michael Alexsander authored
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- 21 Feb, 2020 12 commits
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Yuri Roubinsky authored
Refactor node processing in visual shader member dialog
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Rémi Verschelde authored
Added StringName as a variant type.
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Yuri Roubinsky authored
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Rémi Verschelde authored
New callable_mp macro, for signals to call method pointers directly.
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Juan Linietsky authored
Also changed all relevant properties defined manually to StringName.
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Rémi Verschelde authored
Add support for named binds in Skin.
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Juan Linietsky authored
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Juan Linietsky authored
Helps better reutilization of skeletons from Maya exported files.
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Rémi Verschelde authored
Huge Debugger/EditorDebugger refactor.
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Fabio Alessandrelli authored
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Rémi Verschelde authored
Travis: Force updating homebrew on macOS
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Rémi Verschelde authored
Temporary workaround for https://travis-ci.community/t/macos-build-fails-because-of-homebrew-bundle-unknown-command/7296
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- 20 Feb, 2020 12 commits
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Rémi Verschelde authored
Switched the language server from websockets to TCP
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Rémi Verschelde authored
SCons: Explicitly define our C (C11) and C++ (C++14) standards
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of9 authored
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Rémi Verschelde authored
On GCC and Clang, we use C11 and C++14 with GNU extensions (`std=gnu11` and `std=gnu++14`). Those are the defaults for current GCC and Clang, and also match the feature sets we want to use in Godot. On MSVC, we require C++14 support explicitly with `/std:c++14`, and make it strict with the use of `/permissive-` (so features of C++17 or later can't be used). Moves the definition before querying environment flags and platform config so that it can be overridden when necessary.
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Rémi Verschelde authored
Reworked signal system, added support for Callable and Signal
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Juan Linietsky authored
Reworked signal connection system, added support for Callable and Signal objects and made them default.
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Rémi Verschelde authored
Improve the PanoramaSky class documentation
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Rémi Verschelde authored
Fix two signal errors, remove unused break_request signals in profilers
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Rémi Verschelde authored
Persisting view mode for new scene
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Rémi Verschelde authored
Fix MIMPAMPS typos in constants throughout the engine
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Rémi Verschelde authored
Fixes crash when loading StreamTexture from file
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Haoyu Qiu authored
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- 19 Feb, 2020 7 commits
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Andrii Doroshenko (Xrayez) authored
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nathanwfranke authored
Update
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Rémi Verschelde authored
Remove unused driver/dummy/audio_driver_dummy.h
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Twarit authored
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janglee authored
Fixes #36339.
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Rémi Verschelde authored
Fix Ref(Variant) constructor to properly check the object type
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