- 04 Mar, 2020 1 commit
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PouleyKetchoupp authored
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- 29 Feb, 2020 2 commits
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Yuri Roubinsky authored
Fix shader's step hint range for integers
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Yuri Roubinsky authored
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- 28 Feb, 2020 32 commits
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Rémi Verschelde authored
Reduce descriptor sets in cubemap filter
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Rémi Verschelde authored
Add more missing icons (and adjust a few)
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Rémi Verschelde authored
Properly handle EOF when parsing text resource
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Juan Linietsky authored
Fixes #36652
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Michael Alexsander authored
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clayjohn authored
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Rémi Verschelde authored
Removed ResourceInteractiveLoader, add built-in threaded loading.
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Rémi Verschelde authored
Signals: Port connect calls to use callable_mp
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Juan Linietsky authored
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Rémi Verschelde authored
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Rémi Verschelde authored
Those were problematic as they call a method of their parent class, but callable_mp does not allow that unless it's public. To solve it, we declare a local class that calls the parent class' method, which now needs to be protected to be accessible in the derived class.
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Mateo Dev .59 authored
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Rémi Verschelde authored
It's tedious work... Some can't be ported as they depend on private or protected methods of different classes, which is not supported by callable_mp (even if it's a class inherited by the current one).
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Rémi Verschelde authored
Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.)
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Rémi Verschelde authored
Add unique icon to Polygon2D
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Tomasz Chabora authored
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Rémi Verschelde authored
Fix shadowed variable build error
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Pedro J. Estébanez authored
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Rémi Verschelde authored
Fix import changing disabling checking on multiple files
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Rémi Verschelde authored
Clicking backgrd. dimming of editor popup stops input event propagation
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Rémi Verschelde authored
Mention the `duration` parameter unit in `UPNP.add_port_mapping()`
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Rémi Verschelde authored
Rename Navigation{Mesh,Polygon}Instance and PlaneShape for clarity
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Andrea Catania authored
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Rémi Verschelde authored
Basic fast filtering implementation
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Rémi Verschelde authored
Improve the RegEx class documentation
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clayjohn authored
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Rémi Verschelde authored
doc: Mention concatenation using the `+` operator in Array
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Rémi Verschelde authored
Add a practical example for `@GDScript.linear2db()`
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Rémi Verschelde authored
Improve the `@GDScript.inverse_lerp()` documentation
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Rémi Verschelde authored
Improve documentation related to fixed physics processing
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Rémi Verschelde authored
Properly free many Vulkan resources
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Michael Alexsander authored
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- 27 Feb, 2020 5 commits
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Rémi Verschelde authored
Reimplement `Mutex` with C++'s `<mutex>` (plus more)
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Gil Arasa Verge authored
A click on the dimmed background of a popup in the editor should stop the input event from propagating to the background. This solution reuses the system introduced in commit efc3ffb8, taking advantage of the hide() notifications from the modal where we will set the flag "pass_on_modal_close_click(false)" to stop event handling at the viewport input event handling. The viewport first hides the modal and after marks the input as handled if the flag mentioned above is set. Fixes #36341
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clayjohn authored
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Hugo Locurcio authored
This closes https://github.com/godotengine/godot-docs/issues/2452.
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Hugo Locurcio authored
This closes https://github.com/godotengine/godot-docs/issues/2522.
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