- 29 Jun, 2020 4 commits
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Rémi Verschelde authored
Fix possible accidental duplication of Polygon2D start point
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Rémi Verschelde authored
Improve the preload and load descriptions
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Rémi Verschelde authored
Fix weekday calculation in get_datetime_from_unix_time for negative times
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Maganty Rushyendra authored
Fix calculation for negative times to ensure Sundays are wrapped around to '0' instead of '7', making it consistent with the output for positive times.
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- 28 Jun, 2020 6 commits
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Tomasz Chabora authored
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Rémi Verschelde authored
SDFGI: Slight occlusion improvements.
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Juan Linietsky authored
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Rémi Verschelde authored
Fix the logic to enable focus awareness
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Rémi Verschelde authored
VideoStreamGDNative: close file in cleanup()
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Mark Kuo authored
We should close the file handle when we are done.
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- 27 Jun, 2020 12 commits
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Fredia Huya-Kouadio authored
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Rémi Verschelde authored
Generate inspector preview for Image resources
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Rémi Verschelde authored
QuickOpen improvements
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Tomasz Chabora authored
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Stijn Hinlopen authored
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Rémi Verschelde authored
Prevents usage of return in main shader functions
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Rémi Verschelde authored
Call Node3D::get_global_transform and Vector3::dot only once within Camera3D::is_position_behind
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Yuri Roubinsky authored
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Adam Reichold authored
Call Node3D::get_global_transform and Vector3::dot only once within Camera3D::is_position_behind to avoid redundant work.
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Rémi Verschelde authored
Fixes recently introduced shader leaks
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qarmin authored
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Rémi Verschelde authored
Make tilemap lines/rectangles their own tools
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- 26 Jun, 2020 12 commits
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Rémi Verschelde authored
Keep the bottom panel visible when enabling the distraction-free mode
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Hugo Locurcio authored
- Document the `EditorInterface.distraction_free_mode` property. This closes https://github.com/godotengine/godot-proposals/issues/951.
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Rémi Verschelde authored
Enable the ability to use Godot as a subview within an Android app
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Rémi Verschelde authored
CanvasItemEditor: Fix losing position for drag'n'dropped scenes
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Juan Linietsky authored
Addition of SDFGI for open world global illumination
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Juan Linietsky authored
Move GI to a deferred pass
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Marcus Elg authored
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Rémi Verschelde authored
Don't use arbitrary theme editor icons for scripts with the same name
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Rémi Verschelde authored
Mono/C#: Fix InvalidCast because of attempt to unbox long as int
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Rémi Verschelde authored
Mono/C#: Use /restore instead of /t:restore when building
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Rémi Verschelde authored
Mono/C#: Fix unhandled exception not being printed
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Fredia Huya-Kouadio authored
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- 25 Jun, 2020 6 commits
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Ignacio Etcheverry authored
Documentation recommends not to use /t:restore together with other targets (like /t:build), as it messes with the environment.
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Ignacio Etcheverry authored
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Ignacio Etcheverry authored
For some reason `mono_unhandled_exception` is not printing the exception as its comment claims. Use `mono_print_unhandled_exception` instead.
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Rémi Verschelde authored
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Maganty Rushyendra authored
Ensures that closure of Polygon2D in the editor takes into account Grid Snap if enabled. Does this by comparing the polygon start with grid snap applied to mouse click location. Note: transformation is applied in order to deal with different editor zoom levels.
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Rémi Verschelde authored
[macOS] Control key + scroll wheel should zoom not pan
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