- 08 Jan, 2020 33 commits
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geequlim authored
Enable smart resolve default to true as it is required for script symbol lookup
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Rémi Verschelde authored
GDScript: properly set type of local variable initialization
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Rémi Verschelde authored
Recent Nodes now respect Editor Profiles #33420
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Rémi Verschelde authored
Export: Add dedicated --export-pack option to export data pack
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George Marques authored
Properly sets the type of the identifier for the local variable that is stored in the assignment operation. This makes sure that the compiler is aware of typing for local variables when they are initialized with the declaration.
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veryprofessionaldodo authored
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Rémi Verschelde authored
The previous behavior relying on the provided extension was problematic on macOS since .zip is the main extension used for the full project export (binary + data pack). We add a dedicated `--export-pack` command line option to define when only the data pack should be exported. Its extension will still be inferred from the path. Fixes #23073.
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Rémi Verschelde authored
Export: Hide Patches tab until actually implemented
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Rémi Verschelde authored
Gamepad: Fix parsing order for SDL2 controller databases
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Rémi Verschelde authored
Emits meta_hover_ended when mouse exit RichTextLabel
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Haoyu Qiu authored
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Rémi Verschelde authored
This seems to have been left dangling during 3.0 development and was never finished. Hiding for now until it can be completed, otherwise we'll have to drop it. See #22394.
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Rémi Verschelde authored
We were overriding values from `gamecontrollerdb.txt` (current, updated upstream) with `gamecontrollerdb_205.txt` (legacy, SDL 2.0.5) and then `gamecontrollerdb_204.txt` (legacy, SDL 2.0.4). There was a comment to warn about this but it seems it did not prevent using the wrong order for all this time... Now `gamecontrollerdb.txt` mappings will properly override outdated ones present in the `204` and `205` variants.
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Rémi Verschelde authored
Gamepad: Parse SDL_GAMECONTROLLERCONFIG env after default mappings + sync SDL2 mappings
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Rémi Verschelde authored
RasterizerCanvas: Use getornull to fetch light occluder polygon
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Rémi Verschelde authored
Synced with gabomdq/SDL_GameControllerDB@67b49052b4d51bc4e28187f03588ade67f01d8ec.
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Rémi Verschelde authored
Addresses comment https://github.com/godotengine/godot/issues/21918#issuecomment-458764923.
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Rémi Verschelde authored
Fixes #21286 when the occluder is not fully configured.
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Yuri Roubinsky authored
Make Fresnel node in visual shaders to use default NORMAL/VIEW
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Rémi Verschelde authored
Support for hex numbers in shaders
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Rémi Verschelde authored
Change the 2D editor's snap to 8x8 by default
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Rémi Verschelde authored
ClassDB: Exclude method binds starting with '_' from API hash
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Rémi Verschelde authored
Export: Improve usability of command line interface
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Rémi Verschelde authored
Make Label node consider spaces for visible_characters property
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Rémi Verschelde authored
expose scroll_vertical and scroll_horizontal in TextEdit
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Rémi Verschelde authored
Complete docs for GraphEdit/Node and PopupMenu
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Rémi Verschelde authored
Fixes RichTextLabel click issue when cell text wraps
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Rémi Verschelde authored
Minor fixes for ScriptCreateDialog
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Rémi Verschelde authored
Make possible to edit the GraphEdit's selection rect colors
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Michael Alexsander authored
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Michael Alexsander authored
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Haoyu Qiu authored
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Michael Alexsander authored
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- 07 Jan, 2020 7 commits
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Rémi Verschelde authored
Fix AnimationTree not available when compiled with disable_3d
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Rémi Verschelde authored
Don't show conf warning if script is not tool
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Rémi Verschelde authored
Complete the Environment class documentation
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Tomasz Chabora authored
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Rémi Verschelde authored
Show selected main scene in FileSystem split view
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volzhs authored
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Hugo Locurcio authored
This closes #34846.
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