- 22 Dec, 2019 11 commits
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Fabio Alessandrelli authored
The calculation used to be wrong when exactly at a power of 2. `nearest_shift` always return the "next" power of 2 `nearest_shift(4) == 3 # 2^3 = 8`. On the other hand `next_power_of_2` returns the exact value if that value is a power of 2 (i.e. `next_power_of_2(4) == 4`). I.e. : ``` WARN_PRINT(itos(next_power_of_2(4)) + " " + itos(1 << nearest_shift(4))); // WARNING: ... : 4 8 ``` Is this by design?
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Rémi Verschelde authored
Also fix a few stray clang-format formatting errors that passed through CI unnoticed.
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Rémi Verschelde authored
Correct size for PacketPeerStream in Debugger.
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Rémi Verschelde authored
Document DUPLICATE_USE_INSTANCING #2770
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Rémi Verschelde authored
Remove unused scripts from the `misc/scripts` directory
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Rémi Verschelde authored
Update VehicleWheel.xml
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Rémi Verschelde authored
Fix code editor not always centering to bookmarks
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Rémi Verschelde authored
WSLPeer now prevents receiving data after close.
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Rémi Verschelde authored
Set proper icon for LineEdit in editor theme
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Rémi Verschelde authored
Fixed StyleBoxFlat border size with aa on
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Haoyu Qiu authored
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- 21 Dec, 2019 18 commits
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Rémi Verschelde authored
Fix GLES3 light cutoff.
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Rémi Verschelde authored
Add a range property hint for the number of contacts reported
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Rémi Verschelde authored
Fix contact shadow when light is outside of viewport.
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Ignacio Roldán Etcheverry authored
Fix mono on windows path ext error
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Hugo Locurcio authored
This closes #34505.
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Bruno Lourenço authored
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Dan Kramer authored
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Bruno Lourenço authored
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Rémi Verschelde authored
Mono/C#: Remove GodotTools dependency on the Mono.Posix assembly
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Fabio Alessandrelli authored
We wanted 8 MiB but we were getting 16 MiB (minus 4 bytes for the separator). We are now getting 8 MiB minus 4 bytes for encoding.
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Fabio Alessandrelli authored
Used to spit error and report empty packets when connection was still half-closed (waiting for confirmation from other end).
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Ignacio Etcheverry authored
MSBuild on Windows uses the system .NET Framework BCL instead of Mono's. Because of this, it may not be able to find the Mono.Posix assembly, so it's better not to depend on it. We needed Mono.Posix to call Syscall.access, so we can replace this with an internal call that does the same in C++.
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Rémi Verschelde authored
Makes more editor strings translatable
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Rémi Verschelde authored
Mention that bbcode_text += string is a bad idea
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Haoyu Qiu authored
* "Add" button text in Groups Editor * "Receiver Method" in Connect Signal Dialog * "Play Mode" in Animation State Machine Editor * "Mesh Library" button text in Mesh Library editor plugin * Compose Array node button texts in Visual Script * Various button texts in TileSet Editor * Various Run Script errors
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Rémi Verschelde authored
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Tomasz Chabora authored
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Rémi Verschelde authored
Mention how to handle cancel in ConfirmationDialog
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- 20 Dec, 2019 10 commits
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Tomasz Chabora authored
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PouleyKetchoupp authored
The different Rect used to draw rings were wrongly calculated when anti-aliasing was enabled. Also getting rid of some overlapping glitches when using transparent colors for the filling or borders. Fixes #34104
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Rémi Verschelde authored
Fixes property names serialization in project.godot
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Rémi Verschelde authored
Set proper icons for FileDialog in editor theme
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Rémi Verschelde authored
Always use 16 bit renderbuffer depth on WebGL
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Rémi Verschelde authored
Updated docs for many VisualServer methods
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volzhs authored
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clayjohn authored
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Haoyu Qiu authored
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clayjohn authored
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- 19 Dec, 2019 1 commit
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Rémi Verschelde authored
Mono/C#: Remove hard-coded debugger wait at initialization
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