- 04 Mar, 2020 8 commits
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Rémi Verschelde authored
Take correct part of extension with File Dialog
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Rémi Verschelde authored
On Windows find Rider installed for CurrentUser
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Rémi Verschelde authored
Read and write exported infs/nans correctly (#35388)
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Rémi Verschelde authored
Document that SpringArm exclusions only work with PhysicsBody objects
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Rémi Verschelde authored
Minor fix in Node class documentation
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Rémi Verschelde authored
Double click on a folder didn't open it (editor)
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Rémi Verschelde authored
os: execute parse the command output from utf8
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Mateo Dev .59 authored
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- 03 Mar, 2020 7 commits
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Gil Arasa Verge authored
Same behavior as #36684. Removed by mistake in #36426. Fixes #36757.
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Fabio Alessandrelli authored
Fixes touch events for HTML
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Rémi Verschelde authored
Signals: Fix some regressions from #36426
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Rémi Verschelde authored
- Fix `callable_mp` bindings to methods which used to have default arguments passed to `bind_method`. We now have to re-specify them manually when connecting. - Re-add `GroupsEditor::update_tree` binding. - Misc code quality changes along the way.
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Rémi Verschelde authored
Fix inverted use of Camera2D.offset_v
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Rémi Verschelde authored
Fix OGG audio loops
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Aaron Franke authored
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- 02 Mar, 2020 6 commits
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Fabio Iotti authored
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Rémi Verschelde authored
Fix missing null check in Mono Binding of GD.print
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Rémi Verschelde authored
Improve cubemap importance sampling
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Rémi Verschelde authored
Fix android template install validation.
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fhuya authored
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Raul Santos authored
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- 01 Mar, 2020 11 commits
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Rémi Verschelde authored
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
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Rémi Verschelde authored
Fix wrong selection on cloning a line down in the editor
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Dominik 'dreamsComeTrue' Jasiński authored
Fixes #36697
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Rémi Verschelde authored
Fix Variant to Vector<Variant> conversion operator
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Rémi Verschelde authored
Fix InputEventKey::echo property type from INT to BOOL
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Rémi Verschelde authored
Properly free reflection probe atlas
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Rémi Verschelde authored
Force mipmaps off when importing RGBA4444 textures
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clayjohn authored
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Yuri Roubinsky authored
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clayjohn authored
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clayjohn authored
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- 29 Feb, 2020 8 commits
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Eevee authored
The code above for horizontal movement uses the right margin (_positive_ x direction) when the offset is negative, but vertical movement uses the top margin (_negative_ y direction) when the offset is negative. The resulting problem is easily seen in the editor — set the drag margins to be asymmetrical, turn on drawing the drag margins, and slide the offsets from -1 to 1 and back. The horizontal offset moves the camera's center between the left and right margins, but the vertical offset gets them backwards and will move the camera outside the margins entirely.
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Rémi Verschelde authored
Double click on a folder didn't open it
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Rémi Verschelde authored
Remove minimum size for shadow atlas
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Rémi Verschelde authored
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Gil Arasa Verge authored
There is a deferred call to _update_file_list inside _tree_item_activated but it was not bound.
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clayjohn authored
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Richard Menzies authored
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Rémi Verschelde authored
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