- 31 May, 2020 1 commit
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Emmanuel Leblond authored
Remove OS.get_system_time_secs/get_system_time_msecs and change OS.get_unix_time return type to double
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- 30 May, 2020 6 commits
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Rémi Verschelde authored
Fix building mono release templates
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Rémi Verschelde authored
Add dinput nullptr checks.
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Marcel Admiraal authored
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Rémi Verschelde authored
Activate emscripten with no-embedded option.
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Marcel Admiraal authored
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NutmegStudio authored
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- 29 May, 2020 12 commits
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George Marques authored
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Rémi Verschelde authored
Do not probe joypads if DirectInput cannot be initialized.
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Marcel Admiraal authored
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Rémi Verschelde authored
Fix ProjectSettings.save_custom documentation
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Rémi Verschelde authored
Correct Bullet's default Area angular damp value.
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Rémi Verschelde authored
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
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Rémi Verschelde authored
SCons: Allow to read `custom_modules` option via a file
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Andrii Doroshenko (Xrayez) authored
The `custom_modules` option was only read via the command line by fetching `ARGUMENTS` dictionary directly. Instead, the option's value can now be read via any existing configuration files (`custom.py`) as well as command line, while also updating the environment.
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Rémi Verschelde authored
GitHub: Remove feature request placeholder template
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Rémi Verschelde authored
We now have a proper link to godotengine/godot-proposals thanks to #39019 and #39132, so that hacky 'Don't open issues here' template is no longer needed.
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Rémi Verschelde authored
SCons: Prefer `Exit()` method over `sys.exit()`
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Rémi Verschelde authored
Fix GitHub issue template config not working
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- 28 May, 2020 14 commits
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Rémi Verschelde authored
Travis CI: Use the Xcode 11.5 image for macOS builds
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Aaron Franke authored
It was in the wrong folder
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Andrii Doroshenko (Xrayez) authored
Sconscript provides it's own `Exit()` method which is currently an alias for `sys.exit()` internally, with the only difference that if no exit code is specified, it defaults to 0. This encourages the usage of SCons-implemented methods like `Glob()` over `glob.glob()`, which may overcome limitations of the built-in Python features in the future.
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Rémi Verschelde authored
SCons: use `OrderedDict` to ensure insertion order of modules
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Andrii Doroshenko (Xrayez) authored
The insertion order for dictionaries is only a language feature for Python 3.6/3.7+ implementations, and not prior to that. This ensures that the engine won't be rebuilt if the order of detected modules changes in any way, as the `OrderedDict` should guarantee inerstion order.
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Rémi Verschelde authored
Add missing consumePurchase plugin method for GodotPayment
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Hugo Locurcio authored
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volzhs authored
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Rémi Verschelde authored
Remove "erasing" print from Directory.remove (Windows)
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Rémi Verschelde authored
Use translated docs in PropertySelector
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Nathan Franke authored
Fixes #39106
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Rémi Verschelde authored
And do the dedent and stripping for both translated and non-translated strings for consistency, and so that we don't need to do it at the call site.
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Rémi Verschelde authored
Tweak the DirectInput initialization failure message
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Hugo Locurcio authored
This closes #36662.
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- 27 May, 2020 7 commits
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Rémi Verschelde authored
Validate that `Use Custom Build` is enabled when `Plugins` are selected
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Rémi Verschelde authored
makerst: Print status messages to make the CI output clearer
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Hugo Locurcio authored
This also removes an unused method.
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Fredia Huya-Kouadio authored
Remove `GodotPayment` from the default build template
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Rémi Verschelde authored
Fix unsigned integer bug in LocalVector::erase
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Maganty Rushyendra authored
`erase()` calls `find()` to get the index of the element to remove, if any. https://github.com/godotengine/godot/blob/c2151e18135817c9f926a5a00341016ac77301d4/core/local_vector.h#L77-L81 `find()` returns a signed integer. In particular, it returns -1 if no element is found. Since `erase()` converts this to an unsigned type, the wrong element may be erroneously removed from the vector. Other ways to fix this would involve changing function signatures, so this seemed to be the least disruptive change. Fixes #38884
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Rémi Verschelde authored
SCons: Move build progress related logic out of main SConstruct
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