- 24 Mar, 2020 2 commits
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Rémi Verschelde authored
Remove unreferenced & undocumented class scene/resources/Space2D
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Dominik 'dreamsComeTrue' Jasiński authored
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- 23 Mar, 2020 4 commits
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Rémi Verschelde authored
Added has_signal method for Object
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PouleyKetchoupp authored
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Rémi Verschelde authored
Adding missing include guards to header files identified by LGTM
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Rajat Goswami authored
This addresses the issue godotengine/godot#37143
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- 22 Mar, 2020 5 commits
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Rémi Verschelde authored
Implement Sky Shaders
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Rémi Verschelde authored
Fix warning: Property not found: mono/editor/editor_path_optional
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Rémi Verschelde authored
Make file formatting comply with POSIX standards
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Rémi Verschelde authored
Travis CI has had trouble the past few days and macOS builds error out for no reason.
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clayjohn authored
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- 21 Mar, 2020 6 commits
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Aaron Franke authored
UTF-8, LF, no BOM, and newlines at the end of files
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Ivan.Shakhov authored
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Rémi Verschelde authored
Fixes transform gizmo position when node has default transform
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Rémi Verschelde authored
Fix potential divisions by 0 reported by MSVC
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simpuid authored
Changes made: * Added dirty bit for SpatialEditorSelectedItem's last_xform * SpatialEditorViewport checks that dirt bit too before skipping the selection
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Rémi Verschelde authored
The `TextEdit` one was indeed a potential bug. The `PCKPacker` one seems to be a false positive, it's already in a `for` loop that depends on `files.size()`.
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- 20 Mar, 2020 16 commits
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Yuri Roubinsky authored
Fix incorrect shader block parsing
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Yuri Roubinsky authored
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Yuri Roubinsky authored
Allow to reassign local variables in shaders
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Rémi Verschelde authored
i18n: Improve classref translation extractor, add Makefile and generate .pot file
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Rémi Verschelde authored
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Rémi Verschelde authored
Change extract script `path` argument to support specifying multiple paths, like `makerst.py`. This prevents parsing invalid XML files while scanning the whole repository.
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Rémi Verschelde authored
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Yuri Roubinsky authored
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Rémi Verschelde authored
i18n: Add support for translating the class reference
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Rémi Verschelde authored
Fixes navigation path reset
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Rémi Verschelde authored
Add script to generate translation catalog for the class reference
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Rémi Verschelde authored
Update the naming scheme for the GodotPlugin's methods
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Rémi Verschelde authored
- Parse `.po` files from `doc/translations/*.po` like already done with `editor/translations/*.po`. - Add logic to register a doc translation mapping in `TranslationServer` and `EditorSettings`. - Add `DTR()` to lookup the doc translation mapping (similar to `TTR()`). Strings are automatically dedented and stripped of whitespace to ensure that they would match the translation catalog. - Use `DTR()` to translate relevant strings in `EditorHelp`, `EditorInspector`, `CreateDialog`, `ConnectionsDialog`. - Small simplification to `TranslationLoaderPO`, the path argument was not really meaningful.
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Yuri Roubinsky authored
Fix shader TIME auto-completion
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Bastiaan Olij authored
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- 19 Mar, 2020 7 commits
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fhuya authored
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Yuri Roubinsky authored
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Yuri Roubinsky authored
Removed old TIME references from shader_types
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Andrea Catania authored
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Yuri Roubinsky authored
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Fabio Alessandrelli authored
Fix editor crash when stopping game with F8.
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Yuri Roubinsky authored
Makes shader 'TIME' available in custom functions by default
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