- 16 Apr, 2020 4 commits
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Rémi Verschelde authored
Improve the AudioStreamSample class documentation
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Rémi Verschelde authored
Fixes leaks in ResourceCache, Vulkan and X11
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Rémi Verschelde authored
Migrate legacy apache dependency to the GodotPayment plugin
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fhuya authored
This is the only location in the codebase where it's being used, so no need to make the main lib have a dependency on it.
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- 15 Apr, 2020 14 commits
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Hugo Locurcio authored
This closes #37915.
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Rémi Verschelde authored
Fix texture check in decal setup
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Rémi Verschelde authored
Run SpringArm3D's process within physics.
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Rémi Verschelde authored
Add "node_unselected" signal for GraphEdit
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Rémi Verschelde authored
Added selection outline to locked nodes. Resolves #37892
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clayjohn authored
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Marcel Admiraal authored
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asheraryam authored
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Eric M authored
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Rémi Verschelde authored
Change DecalTexture bind from BIND_CONSTANT to BIND_ENUM_CONSTANT
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qarmin authored
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Rémi Verschelde authored
Fix typo in light3d (Texture -> Texture2D)
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NutmegStudio authored
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NutmegStudio authored
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- 14 Apr, 2020 17 commits
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Rémi Verschelde authored
Change MATH_POSMOD return type back to INT
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Nico Mitchell authored
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Rémi Verschelde authored
Add support for projectors in spot and omni lights.
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Juan Linietsky authored
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Rémi Verschelde authored
Fixes leaks with Vulkan device and instance
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qarmin authored
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Rémi Verschelde authored
Remove unnecessary check for zero determinant in Basis::orthonormalize().
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Rémi Verschelde authored
Add PhysicalBone rotation, damping, axis lock & can sleep
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Marcel Admiraal authored
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Rémi Verschelde authored
Implement decals
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Rémi Verschelde authored
Android: Bump build tools to 29.0.3
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Juan Linietsky authored
Also implemented decal atlas, so projectors and other stuff can be added. Sidenote: Had to make RID hashable, so some unrelated includes changed in order to include it in hashfuncs.h
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Rémi Verschelde authored
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Rémi Verschelde authored
Fix set_sleep_state in Bullet body direct state
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PouleyKetchoupp authored
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PouleyKetchoupp authored
It was inverted, it should set the body to be active when sleep is disabled.
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Rémi Verschelde authored
Delete unused drawable resources
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- 13 Apr, 2020 5 commits
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fhuya authored
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Rémi Verschelde authored
Change visual script round function output type to float
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Nico Mitchell authored
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Rémi Verschelde authored
Validate supported architectures when exporting to Android
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Rémi Verschelde authored
Fixed 0 width issue of rich text label
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