- 29 Aug, 2018 8 commits
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Rémi Verschelde authored
Saner selection code for instanced scenes in 3D, should close #21447
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Rémi Verschelde authored
Do not record year of build
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Rémi Verschelde authored
Fix z-fighting on origin grid lines in spatial editor
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Rémi Verschelde authored
Fixes #21264.
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Rémi Verschelde authored
Fix operator precedence in PhysicsBody2D::set_weight
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Rémi Verschelde authored
Fixes #16038.
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Rémi Verschelde authored
Fix making _editor_icon meta during CLEAR_SCRIPT
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Bernhard M. Wiedemann authored
This value becomes part of get_version_info output, but if it is changing every year without any other change, it cannot be a useful indicator of anything. Using a constant value, makes the package build reproducible. See https://reproducible-builds.org/ for why this is good.
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- 28 Aug, 2018 18 commits
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Hein-Pieter van Braam authored
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Will Nations authored
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Rémi Verschelde authored
Scale the Item List Editor window size with the editor scale
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Tommi Komulainen authored
Makes the dialog bigger and more usable on HiDPI screens. Fixes #21520
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Max Hilbrunner authored
Update UndoRedo.xml
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Max Hilbrunner authored
Clarify direction of input event propagation
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Rémi Verschelde authored
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Rémi Verschelde authored
Fix DNS resolution when cache is invalid.
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Fabio Alessandrelli authored
Fix StreamPeerTCP.connect_to_host return value.
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Rémi Verschelde authored
Fix for p_width - 1=-1 out of size
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Marcin Zawiejski authored
Fixes a zero-size image creation by moving the profiler plot update call to the Clear button handler so it is not called during initialization.
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Rémi Verschelde authored
[DOCS] Classref corrections and clarifications
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Rémi Verschelde authored
Fix WebM and Theora video in HTML5 export
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Rémi Verschelde authored
No need to link with libandroid_support.a in NDK 17
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Rémi Verschelde authored
[macOS] change "Complete Symbol" shortcut to not conflict with Spotlight
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Rémi Verschelde authored
[macOS] fix conflicting keybindings for (Find and) Replace...
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Chris Bradfield authored
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Wojciech Milkowski authored
According to https://github.com/bytedeco/javacpp/pull/244 in NDK 17 libandroid_support library is not needed any more, and on armv8 is already gone which breaks compilation.
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- 27 Aug, 2018 14 commits
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Leon Krause authored
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Juan Linietsky authored
GLTF2 animation regression with Quat normalization
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K. S. Ernest (iFire) Lee authored
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Ignacio Etcheverry authored
C# generated classes ignore warning CS1591 and cleanup
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Ignacio Etcheverry authored
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Tommi Komulainen authored
The default shortcut for Spotlight search is Command+Space so try not to use it. Instead use Ctrl+Space similar to Xcode.
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Tommi Komulainen authored
``` Play Scene Command+R (no change) Replace... Command+R => Option+Command+F Find Function... Option+Command+F => Ctrl+Command+J ``` On macOS Option+Command+F is commonly used for Find and Replace so use it instead to avoid conflicting with "Play Scene" And as Option+Command+F is currently used by "Find Function..." rebind the latter to Control+Command+J which is the Xcode shortcut for "Jump to Definition" Fixes #19817
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Juan Linietsky authored
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Rémi Verschelde authored
IMPORTANT: This means that the master branch is now considered feature-complete for the upcoming 3.1 release, and thus in *feature freeze*. Unless explicitly allowed by project maintainers, no new feature PRs will be considered for merge until Godot 3.1-stable is released. Current PRs made before the feature freeze will still be reviewed and potentially merged before the beta stage, if deemed satisfactory.
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Juan Linietsky authored
Fix error using triplanar UV with detail map
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Juan Linietsky authored
Fix advancing based on condition in AnimationNodeStateMachinePlayback
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Rémi Verschelde authored
log to console if falling back to dummy audio driver
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Rémi Verschelde authored
TileSet editor Fixes
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Rémi Verschelde authored
Fix uninitialized mipmap levels
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