- 11 Oct, 2019 1 commit
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Yuri Roubinsky authored
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- 10 Oct, 2019 13 commits
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Yuri Roubinsky authored
Prevents folding of member tree on drag&drop in visual shader
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Yuri Roubinsky authored
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Rémi Verschelde authored
Uses LoD even if UV slot is not used in visual shader textures
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Rémi Verschelde authored
Validate array indexes in StyleBox
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Yuri Roubinsky authored
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qarmin authored
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Rémi Verschelde authored
Removed "rebuild" function from public interface of VisualShader
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Yuri Roubinsky authored
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Rémi Verschelde authored
Add shortcut Shift + F3 to search pervious in the built-in docs
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Marqus authored
When using the built-in docs, Godot would not support the shortcut "Shift + F3" to search for the previous occurrence of the search entry text, thus causing an inconsistent behaviour when using shortcuts in the "ScriptEditor" compared to using them in the "ScriptTextEditor". The previous parameter of the function "EditorHelp::_search()" in the class "editor_help" seems to be unused, thus replaced with a bool representing to search for previous search entry text or not. By adding the shortcut to Godot's "ScriptEditor", this commit now improves Godot's consistensy when using shortcuts. Fixes #31147. Co-Authored-By:
Oscar Ferm <oscfer-6@student.ltu.se>
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Rémi Verschelde authored
Makes cubemaps to be works in visual shaders
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Rémi Verschelde authored
Remove editor dependency
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Marcel Admiraal authored
- Add or remove the necessary subdirectorires to the includes to remove dependency on the editor directory being in the build's include path. - Ensure includes in modified files conform to style guideline. - Remove editor from the build include path.
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- 09 Oct, 2019 17 commits
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Rémi Verschelde authored
Make VisualScript check inheritance for port info
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Rémi Verschelde authored
Fix crash when using `Node.get_as_property_path()`
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Rémi Verschelde authored
Fix crash when passing invalid key to Crypto.
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Fabio Alessandrelli authored
In generate_self_signed_certificate
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Hugo Locurcio authored
This closes #32679.
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Rémi Verschelde authored
Add documentation for ReflectionProbe
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SamuelDeboni authored
Update doc/classes/ReflectionProbe.xml Co-Authored-By:
Hugo Locurcio <hugo.locurcio@hugo.pro> Apply suggestions from code review Co-Authored-By:
Hugo Locurcio <hugo.locurcio@hugo.pro> Update ReflectionProbe.xml
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Yuri Roubinsky authored
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Rémi Verschelde authored
Fixes deselection not working when merging scene
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Rémi Verschelde authored
lsp: Send godot class tree to clients
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Rémi Verschelde authored
GLES2 & GLES3 Fixes ninepatch margins for high resolution textures.
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Rémi Verschelde authored
LSP: Fix signature of void returned functions in native methods
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Rémi Verschelde authored
Remove Show Ruler shortcut (fixes #32639)
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Aaron Franke authored
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Emmanuel Barroga authored
Fixes the issue of multiselection retaining its selection when deselecting in the merge scene dialog
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Geequlim authored
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Geequlim authored
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- 08 Oct, 2019 9 commits
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Pedro Ciambra authored
Removed default shortcut because of the conflict mentioned in the issue. Command + Shift + T would conflict with Soft Reload Script, and this shortcut doesn't seem to be needed very often.
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Rémi Verschelde authored
Fixed invalid autocompletion pasting of shader param name
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Rémi Verschelde authored
Fix crash in TileMap::update_cell_bitmask
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Rémi Verschelde authored
Improve the OS `get_screen_*` methods' documentation
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Rémi Verschelde authored
Fixed AttributeError bug on doc_status.py
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Yuri Roubinsky authored
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Rémi Verschelde authored
Fix GridContainer's children overflowing it when not all slots of a row are occupied
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Rémi Verschelde authored
Project Manager: Update template dialog position after window resize
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Rémi Verschelde authored
Make tooltips have the same scale as their Controls
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