- 18 Aug, 2017 11 commits
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Rémi Verschelde authored
Windows: Drop support for obsolete MinGW
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Rémi Verschelde authored
Partial revert of #10380 based on contributor ~~bullying~~ feedback.
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Rémi Verschelde authored
The version we support is MinGW-w64: https://sourceforge.net/p/mingw-w64 The old original MinGW from which it was forked (https://sourceforge.net/projects/mingw), is no longer maintained and useless for us. Fixes #10396.
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Juan Linietsky authored
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Rémi Verschelde authored
Upstream bug report: https://sourceforge.net/p/mingw-w64/bugs/460/
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Andreas Haas authored
Fixes #10403
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Juan Linietsky authored
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Rémi Verschelde authored
We need the efficient SRWLock methods which are not supported on Vista, and loading them dynamically while providing fallbacks is not worth the effort. Closes #10243. Sorry Vista users... As you are running a supported which is no longer supported by Microsoft (https://support.microsoft.com/en-us/help/13853/windows-lifecycle-fact-sheet), we can only encourage you to upgrade to a more recent version if you can, or switch to Linux, which should give your old hardware a new youth.
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Juan Linietsky authored
-Changed the way objects are marshalled and sent to the debugger -Editing debugged objects happens in the remote inspector now
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Juan Linietsky authored
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Rémi Verschelde authored
Add closest_power_of_2 func and implement mix_rate/latency on OS X
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- 17 Aug, 2017 16 commits
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Marcelo Fernandez authored
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Juan Linietsky authored
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Rémi Verschelde authored
Rename `XL_MESSAGE`/`tr` to `localize`
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Juan Linietsky authored
Several improvements and fixes to import system. Might fix many issues opened, but have to check in detail..
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Rémi Verschelde authored
Removed unused variable
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Rémi Verschelde authored
Fixes #10399.
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Rémi Verschelde authored
Also renames `set_message_translation` to `set_message_localization` for consistency.
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Wilson E. Alvarez authored
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Rémi Verschelde authored
Fix progress dialog's bars overflowing.
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Rémi Verschelde authored
Reworked change_dir to support symlinks
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Gilles Roudiere authored
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Rémi Verschelde authored
Fix particles emitting when emitting is set to false in scene
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Rémi Verschelde authored
Fixed OUYA Game Controller for 3.0 [ci skip]
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Rémi Verschelde authored
Fix/improve property evaluator
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Corruptinator authored
Input_default.cpp has been updated for the OUYA Game Controller to work with fixed and functional mapping for Godot 3.0
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Pedro J. Estébanez authored
Evolution of #10366 based on what has been discussed there. Now you can refer to the relevant object either by `self` or `s`. No conflicts with a potential `tool` script attached to the object. Proper cleanup since a dummy object is used to have an instance and the temporary script dies with it.
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- 16 Aug, 2017 13 commits
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Bojidar Marinov authored
Caused by #10297 calling particles_restart() on the same frame as the one set_emitting(false) is called. The rasterizer would wait a frame, and then set emitting back to true.
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Rémi Verschelde authored
Based on e513ecb7a14560d7238408a16a3b855863fd6df9.
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Rémi Verschelde authored
Some method fixes
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Rémi Verschelde authored
Added Tile and TileFit to StyleBoxes
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Rémi Verschelde authored
Better flat stylebox with rounded corners
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Ignacio Etcheverry authored
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Rémi Verschelde authored
Show Anchor even when Control-Node is hidden
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TwistedTwigleg authored
Fixes #10244.
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Rémi Verschelde authored
Updated function argument names
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Rémi Verschelde authored
Fixing blinking particles at 0 initial velocity.
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Rémi Verschelde authored
Scroll bars now look different on press
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Rémi Verschelde authored
Exposed create_from_mesh in Navmesh
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Rémi Verschelde authored
spatial selection if subscene geometry is far from origin
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