- 30 Jun, 2020 1 commit
-
-
bruvzg authored
-
- 29 Jun, 2020 12 commits
-
-
Rémi Verschelde authored
Added Custom Performance Monitor
-
Rémi Verschelde authored
Trigger broadphase update when changing collision layer/mask.
-
Rémi Verschelde authored
VideoPlayer: fix possible race condition
-
Rémi Verschelde authored
X11: Ensure XGetWindowProperty data gets freed
-
simpu authored
Custom monitors can be added/removed/checked using `Performance.add_custom_monitor`/`Performance.remove_custom_monitor`/`Performance.has_custom_monitor` The value can be viewed in the `Monitor` tab of Debugger. Text before `/` is used to categorize the custom monitor. `EditorPerformanceProfiler` class is created to separate logic from `ScriptEditorDebugger` User can click on the graph of monitors to read the value at that point. Graph includes intermediate base lines.
-
Rémi Verschelde authored
And cleanup includes a bit.
-
Rémi Verschelde authored
Remove unused interpolate camera icon
-
Rémi Verschelde authored
Fix possible accidental duplication of Polygon2D start point
-
Rémi Verschelde authored
Improve the preload and load descriptions
-
Rémi Verschelde authored
Fix weekday calculation in get_datetime_from_unix_time for negative times
-
Maganty Rushyendra authored
Fix calculation for negative times to ensure Sundays are wrapped around to '0' instead of '7', making it consistent with the output for positive times.
-
Mark Kuo authored
In set_stream() we write to 'playback' while accessing the same object in _mix_audio() in audio thread. Protect the 'write' part in set_stream() to avoid possible crash in _mix_audio() function.
-
- 28 Jun, 2020 6 commits
-
-
Tomasz Chabora authored
-
Rémi Verschelde authored
SDFGI: Slight occlusion improvements.
-
Juan Linietsky authored
-
Rémi Verschelde authored
Fix the logic to enable focus awareness
-
Rémi Verschelde authored
VideoStreamGDNative: close file in cleanup()
-
Mark Kuo authored
We should close the file handle when we are done.
-
- 27 Jun, 2020 13 commits
-
-
Fredia Huya-Kouadio authored
-
Rémi Verschelde authored
Generate inspector preview for Image resources
-
Rémi Verschelde authored
QuickOpen improvements
-
Tomasz Chabora authored
-
Marcel Admiraal authored
check for collision layer/mask changes in 2D hash grid broadphase update.
-
Stijn Hinlopen authored
-
Rémi Verschelde authored
Prevents usage of return in main shader functions
-
Rémi Verschelde authored
Call Node3D::get_global_transform and Vector3::dot only once within Camera3D::is_position_behind
-
Yuri Roubinsky authored
-
Adam Reichold authored
Call Node3D::get_global_transform and Vector3::dot only once within Camera3D::is_position_behind to avoid redundant work.
-
Rémi Verschelde authored
Fixes recently introduced shader leaks
-
qarmin authored
-
Rémi Verschelde authored
Make tilemap lines/rectangles their own tools
-
- 26 Jun, 2020 8 commits
-
-
Rémi Verschelde authored
Keep the bottom panel visible when enabling the distraction-free mode
-
Hugo Locurcio authored
- Document the `EditorInterface.distraction_free_mode` property. This closes https://github.com/godotengine/godot-proposals/issues/951.
-
Rémi Verschelde authored
Enable the ability to use Godot as a subview within an Android app
-
Rémi Verschelde authored
CanvasItemEditor: Fix losing position for drag'n'dropped scenes
-
Juan Linietsky authored
Addition of SDFGI for open world global illumination
-
Juan Linietsky authored
Move GI to a deferred pass
-
Marcus Elg authored
-
Rémi Verschelde authored
Don't use arbitrary theme editor icons for scripts with the same name
-