- 20 May, 2020 1 commit
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Rémi Verschelde authored
Keep "lock" metadata when changing a Node's type, if applicable
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- 19 May, 2020 16 commits
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Rémi Verschelde authored
Mono/C#: Remove script load error about not a Godot.Object
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Rémi Verschelde authored
Fix too eager GDScriptFunctionState stack cleanup
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Ignacio Etcheverry authored
Any C# file can be loaded as script and at load time we don't yet know if it's actually meant to be used as a script. As such, such an check can result in a lot of false errors. If the file is really meant to be used as a script, an error would be printed later when attempting to instantiate it any way.
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Rémi Verschelde authored
Style: Remove unnecessary semicolons from `core`
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Pedro J. Estébanez authored
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Rémi Verschelde authored
[Windows] Add quotes only to the command line arguments with special characters.
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Rémi Verschelde authored
Semicolons are not necessary after function definitions or control flow blocks, and having some code use them makes things inconsistent (and occasionally can mess up `clang-format`'s formatting). Removing them is tedious work though, I had to do this manually (regex + manual review) as I couldn't find a tool for that. All other code folders would need to get the same treatment.
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Michael Alexsander authored
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bruvzg authored
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Rémi Verschelde authored
Fixed kinematic body axis lock
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Andrea Catania authored
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Rémi Verschelde authored
Style: Fix unnecessary semicolons that confused clang-format
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Rémi Verschelde authored
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Rémi Verschelde authored
macOS add signing of DMG and ZIPed export
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Rémi Verschelde authored
Removed const from OAHashMap iterator value
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Rémi Verschelde authored
Update the permission string for Oculus hand tracking
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- 18 May, 2020 23 commits
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Fredia Huya-Kouadio authored
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Rémi Verschelde authored
Add new (and rename changed) core types to GDNative API.
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Rémi Verschelde authored
Force using floats in cubemap coefficient
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Rémi Verschelde authored
Added tests for ClassDB
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Rémi Verschelde authored
Add night sky to PhysicalSkyMaterial
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Rémi Verschelde authored
Fix certain characters being recognized as special keys on Windows when using the us international layout
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Rémi Verschelde authored
Remove no longer needed patch to jpgd.cpp
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Rémi Verschelde authored
SCons: Improve registration of compilation_db tool, check version
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bruvzg authored
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Eric Rybicki authored
Fix certain characters being recognized as special keys in Windows when using the us international layout
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Pedro J. Estébanez authored
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Rémi Verschelde authored
Fix leaks and crashes in OAHashMap
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Rémi Verschelde authored
There's a builtin `toolpath` option we can use for that, so no need to hack around a custom `scons_site` path. The script requires SCons 3.1.1 or later, so we enable it conditionally. Follow-up to #32848.
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Pedro J. Estébanez authored
This changes the way the lifespan of items is managed to be consistent. Bonus: Simplify cases of destroy-then-emplace.
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Rémi Verschelde authored
AudioDriverJavaScript buffer size calculation.
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Rémi Verschelde authored
GLSL: Change shader type specifier from [vertex] to #[vertex]
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Fabio Alessandrelli authored
Each driver used to define the (same) project settings values `audio/mix_rate` and `audio/output_latency`, but the setting names are not driver specific. Overriding is still possible via platform tags.
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Fabio Alessandrelli authored
Based on mix rate and expected latency.
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Rémi Verschelde authored
The added `#` prevents clang-format from misinterpreting the meaning of this statement and thus messing up the formatting of the next lines up until the first `layout` statement. Similarly, a semicolon is now enforced on `versions` defines to prevent clang-format from messing up formatting and putting them all on a single line. Note: In its current state the code will ignore chained statements on a single line separated by a semicolon. Also removed some extraneous lines missed in previous style changes or added by mistake with said changes (e.g. after uniform definitions that clang-format messes up somewhat too, but we live with it).
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Rémi Verschelde authored
Add more missing node icons
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Rémi Verschelde authored
Add `custom.py` to .gitignore
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Andrii Doroshenko (Xrayez) authored
The default `custom.py` can be created at the root of the Godot repository to initialize any SCons build options via file which are specific to user.
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Rémi Verschelde authored
Allow searching with keyboard input by default in PopupMenu
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