- 14 Apr, 2020 8 commits
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Marcel Admiraal authored
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Rémi Verschelde authored
Implement decals
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Rémi Verschelde authored
Android: Bump build tools to 29.0.3
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Juan Linietsky authored
Also implemented decal atlas, so projectors and other stuff can be added. Sidenote: Had to make RID hashable, so some unrelated includes changed in order to include it in hashfuncs.h
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Rémi Verschelde authored
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Rémi Verschelde authored
Fix set_sleep_state in Bullet body direct state
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PouleyKetchoupp authored
It was inverted, it should set the body to be active when sleep is disabled.
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Rémi Verschelde authored
Delete unused drawable resources
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- 13 Apr, 2020 21 commits
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fhuya authored
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Rémi Verschelde authored
Change visual script round function output type to float
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Nico Mitchell authored
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Rémi Verschelde authored
Validate supported architectures when exporting to Android
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Rémi Verschelde authored
Fixed 0 width issue of rich text label
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Rémi Verschelde authored
Fixed crash caused by uninitialised variable
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SkyJJ authored
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Rémi Verschelde authored
Fixes leak with CopyToFbShaderRD
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qarmin authored
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Rémi Verschelde authored
Relative scale snapping 2D
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Rémi Verschelde authored
autocomplete for disconnect implemented
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Rémi Verschelde authored
Improve error explanations related to UPNP and UPNPDevice
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Rémi Verschelde authored
Remove button separators from Particles menus
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qarmin authored
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janglee authored
Fixes #37746
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Marcus Elg authored
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Rémi Verschelde authored
Handle huge path2d offset values
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Thakee Nathees authored
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MickeMakaron authored
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Rudigus authored
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Nico Mitchell authored
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- 12 Apr, 2020 9 commits
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Rémi Verschelde authored
Add vogel filter and settings to soft shadows
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Juan Linietsky authored
Implement MSAA
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Juan Linietsky authored
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Juan Linietsky authored
Add screen space AA option, with FXAA implementation.
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Juan Linietsky authored
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Rémi Verschelde authored
Fix add_force in Godot Physics RigidBody
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Rémi Verschelde authored
Update visualscript graph nodes on visual script variable edit
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PouleyKetchoupp authored
Now takes the center of mass into account for calculating the applied torque, like apply_impulse does.
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Juan Linietsky authored
Moved most of the effect code to compute.
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- 11 Apr, 2020 2 commits
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Juan Linietsky authored
Simplifies it and improves performance. Improves image barrier handling per mipmap on RenderingDeviceVulkan
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Rémi Verschelde authored
Fix SSS affecting Sky
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