- 23 Jan, 2019 9 commits
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Rémi Verschelde authored
Patch from https://git.xiph.org/?p=theora.git;a=commit;h=0ae66d565e6bead8604d312bc1a4e9dccf245c88 Fixes #25221.
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Rémi Verschelde authored
Fix GDI objects leak when setting custom cursor
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Rémi Verschelde authored
Fix errors on iOS
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Rémi Verschelde authored
This reverts commit 6f704c33. Sorry about this, this was a test and not meant to be pushed to master. :/
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Rémi Verschelde authored
Added in 4f4e46ed but not used in the end.
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Rémi Verschelde authored
This reverts commit 64e584a9.
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Bastiaan Olij authored
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Juan Linietsky authored
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Marcin Zawiejski authored
Fixes #19906
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- 22 Jan, 2019 25 commits
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Rémi Verschelde authored
Set WINVER and _WIN32_WINNT values in VS project
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Rémi Verschelde authored
Fixed possible crash in pck_packer.cpp due to wrong memory freeing.
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Marcin Zawiejski authored
While looking into a different issue, I've noticed that Visual Studio Intellisense does not work well for Godot project when using Windows Vista+ APIs (e.g. CreateThreadpool), i.e. it does not recognise the APIs because they are defined in Windows header files for Vista+ only. This is because the WINVER and _WIN32_WINNT symbols don't have their values set in the generated Godot project file. This fixes the problem by setting the values when generating the project file.
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Juan Linietsky authored
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Ignacio Etcheverry authored
Mono: Fix hot reload build errors and cleanup
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Ignacio Etcheverry authored
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Ivan Ponomarev authored
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Juan Linietsky authored
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Juan Linietsky authored
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Juan Linietsky authored
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Juan Linietsky authored
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Juan Linietsky authored
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Juan Linietsky authored
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Rémi Verschelde authored
base64.h: Fix return type mismatch
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Rémi Verschelde authored
WebGL1 some changes
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Rémi Verschelde authored
Fixes #25220.
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santouits authored
glRenderBufferStorage doesn't accept the _DEPTH_COMPONENT24_OES so I changed it to GL_DEPTH_COMPONENT16 https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/renderbufferStorage https://www.khronos.org/registry/webgl/extensions/rejected/OES_depth24/ Enabled ext_shader_texture_lod extension. I guess it does the same like the GL_ARB_shader_texture_lod extension, but in WebGL1 https://www.khronos.org/registry/webgl/extensions/EXT_shader_texture_lod/ And last WebGL1 doesn't allow indexes not constant, so I changed it into a loop reading this: https://stackoverflow.com/questions/19529690/index-expression-must-be-constant-webgl-glsl-error
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Rémi Verschelde authored
Rename sanitizer option names.
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Rémi Verschelde authored
Fix going to script line on VisualScript errors
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Rémi Verschelde authored
Fix bug with CpuParticles2D AlignY
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Rémi Verschelde authored
Make the Texture Region Editor able to edit regions of Sprite3Ds
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Rémi Verschelde authored
Fixes #18103, which was a regression from #16888.
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Rémi Verschelde authored
Properly initialize angular_velocity in cpuparticles2d
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clayjohn authored
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clayjohn authored
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- 21 Jan, 2019 6 commits
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Ignacio Etcheverry authored
Mono: Add assembly reloading to running games
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Rémi Verschelde authored
webgl1 in firefox doesn't like backslashes in #define directive
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Ignacio Etcheverry authored
Add environment variable to specify a custom --debugger-agent for mono.
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Juan Linietsky authored
Change EditorFileSystem to not use directory modification times on FAT32, fixes #20946
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santouits authored
According to https://www.khronos.org/registry/OpenGL/specs/es/2.0/GLSL_ES_Specification_1.00.pdf , backslashes aren't necessary supported as line continuation characters in preprocessor directives
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Rémi Verschelde authored
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