- 30 Apr, 2020 2 commits
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Kiri Jolly authored
This fixes numerous false positives coming out of the culling system. AABB checks are now a full separating-axis check against the frustum, with the points of the frustum being compared to the planes of the box just as the points of the box were being compared to the planes of the frustum. This fixes large objects behind the camera not being culled correctly. Some systems that used frustums that were (sometimes mistakenly?) unbounded on one or more side have been modified to be fully enclosed.
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Kiri Jolly authored
Dual paraboloid shadowmaps were ending up with infinitely large volumes of area behind the hemisphere un-culled. This change just adds a back plane to the convex shape used for the culling volume.
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- 29 Apr, 2020 31 commits
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Rémi Verschelde authored
Fix leaked objects when game ends with yields in progress
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Rémi Verschelde authored
Fixes SkeletonIK resetting other IK poses
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Rémi Verschelde authored
Fix for marking assert lines as safe bug
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Rémi Verschelde authored
Warn when trying to open `res://` or `user://` with `OS.shell_open()`
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Rémi Verschelde authored
Add "undo_max_stack_size" property to TextEdit
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Rémi Verschelde authored
[Core] [Mono] [GDNative] Rename "linear_interpolate" methods to "lerp"
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Rémi Verschelde authored
RasterizerStorageRD: Don't override format value
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Rémi Verschelde authored
Made the search results more specific.
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Pedro J. Estébanez authored
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Rémi Verschelde authored
doc: Improve Node2D to_local/to_global description
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John Wigg authored
The stack size of the undo history of a TextEdit was not limited leading to potential memory leaks when doing lots of operations on a TextEdit. This commit adds the option gui/common/text_edit_undo_stack_max_size to the project settings. The first element of the undo stack is popped if the stack's size exceeds this value ensuring limited memory usage. The default stack size setting is 1024. Fixes #37838.
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Rémi Verschelde authored
Add option for editor freelook camera sensitivity
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Shivansh Anand authored
When finding a substring, the rating is biased towards substrings at the end of the path. Fixes #33504.
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Aaron Franke authored
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Aaron Franke authored
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Rémi Verschelde authored
makes VibrationInfo protected
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Avantir-Chaosfire authored
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Rémi Verschelde authored
Fix shader constant sorting
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Rémi Verschelde authored
Improve shortcut formatting in docs
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Rémi Verschelde authored
Allow to rename animation just after it was duplicated in Editor
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1abinitio1 authored
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Rémi Verschelde authored
Print errors when passing an invalid type to xform
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Rémi Verschelde authored
Drag multiple resources onto exported array variable at once
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Rémi Verschelde authored
Clarify Transform scaled Method description
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Rémi Verschelde authored
Fix copy paste array index bug
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Rémi Verschelde authored
Add set_frame, pause, and oneshot to AnimatedTexture
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punto- authored
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Rémi Verschelde authored
Mention how to remove TreeItem from a Tree
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Rémi Verschelde authored
Fixed shuffling editor help tabs
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Rémi Verschelde authored
display server window position bug fix
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Rémi Verschelde authored
Remove unneccessary increment in TextEdit
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- 28 Apr, 2020 7 commits
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Tomasz Chabora authored
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Rémi Verschelde authored
Fixed flipped scene preview thumbnail
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Rémi Verschelde authored
Better damping implementation for Bullet rigid bodies
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Rémi Verschelde authored
Improve the Vector2 rotated code
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Rémi Verschelde authored
glTF: Fix tangent generation for non-blend shapes
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Aaron Franke authored
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res://`user://`Hugo Locurcio authored
`OS.shell_open()` will pass on the path directly to the OS' shell handler (which can handle file paths or URLs). It can't handle Godot-specific paths, so these need to be converted with `ProjectSettings.globalize_path()` first.
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