- 12 Oct, 2019 1 commit
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Hugo Locurcio authored
This closes #32770.
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- 11 Oct, 2019 24 commits
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Rémi Verschelde authored
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Rémi Verschelde authored
Don't use in some functions empty PoolByteArrays
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Rémi Verschelde authored
fix #32588 out of range crash in language server
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Rémi Verschelde authored
Fixes concaveshape not selecting in viewport
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HaSa1002 authored
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Emmanuel Barroga authored
This PR resolves the issue of ConcaveShapes not being selectable in the Viewport.
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qarmin authored
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Rémi Verschelde authored
Added sampler port to CubeMap, fixed parsing in expresssions
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Rémi Verschelde authored
Don't use to_utf8() and to_ascii() on empty String
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Rémi Verschelde authored
Android: Work around crash in _fix_manifest
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Yuri Roubinsky authored
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qarmin authored
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Rémi Verschelde authored
Works around #32553, not fixing the underlying cause but preventing the crash.
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Rémi Verschelde authored
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Rémi Verschelde authored
Move grid snapping to an independent button
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Rémi Verschelde authored
WebSocket improvements, SSL server, custom headers.
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Rémi Verschelde authored
Fixed inserting text at caret not updating scrollbar size
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Rémi Verschelde authored
Fix decompress PoolByteArray crash
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Rémi Verschelde authored
Added documentation for Skeleton2D
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Rémi Verschelde authored
Remove unused editor/OutputStrings
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Rémi Verschelde authored
C#: Fix detection of outdated release Godot API assemblies
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Rémi Verschelde authored
Remove redundant `camelcase_to_underscore()` call in EditorInspector
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Rémi Verschelde authored
Fixed ScriptEditor autosave timer causing errors on start
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volzhs authored
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- 10 Oct, 2019 15 commits
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Ignacio Etcheverry authored
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Hugo Locurcio authored
Calling `String::capitalize()` already calls `String::camelcase_to_underscore()` under the hood.
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PouleyKetchoupp authored
Fixes #32685
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Gilles Roudière authored
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SamuelDeboni authored
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qarmin authored
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Rémi Verschelde authored
Decrease polling frequency to 20 Hz in the GDScript language server
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Hugo Locurcio authored
This decreases the language server's CPU usage.
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Yuri Roubinsky authored
Prevents folding of member tree on drag&drop in visual shader
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Yuri Roubinsky authored
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Rémi Verschelde authored
Uses LoD even if UV slot is not used in visual shader textures
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Rémi Verschelde authored
Validate array indexes in StyleBox
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Yuri Roubinsky authored
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qarmin authored
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Rémi Verschelde authored
Removed "rebuild" function from public interface of VisualShader
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