- 15 Oct, 2016 12 commits
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Rémi Verschelde authored
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Rémi Verschelde authored
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Rémi Verschelde authored
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Rémi Verschelde authored
Same rationale as the previous commits.
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Rémi Verschelde authored
This allows to pass include paths and flags only to a given thirdparty library, thus preventing conflicts between their files (e.g. between opus and openssl which both provide modes.h. This also has the nice effect of making the compilation command smaller for each module as it no longer related to all other modules, only the final linking brings them together. This however requires adding manually the ogg include path in opus and vorbis when building against the builtin ogg, since it is no longer in the global env. Also simplified template 'thirdparty_<module>_sources' to 'thirdparty_sources'. "Core" modules like cscript, gdscript, gridmap, ik and virtual_script still use the main env_modules, but it could be changed if need be.
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Rémi Verschelde authored
Same rationale as the previous commits.
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Rémi Verschelde authored
Took the opportunity to undo the Godot changed made to the opus source. The opus module should eventually be built in its own environment to avoid polluting others with too many include dirs and defines. TODO: Fix the platform/ stuff for opus.
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Rémi Verschelde authored
Note that there are two Godot-specific changes made to libwebp for the javascript/HTML5 platform. They are documented in the README.md.
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Rémi Verschelde authored
They are not particularly packaged in Linux distros so we do not facilitate unbundling via SCons. There could be done if/when there is interest. Also s/pnm/pbm/, long-lived typo :)
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Rémi Verschelde authored
Building against shared libraries only implemented for Linux X11 so far. TODO: Document Godot's modifications of upstream enet.
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Rémi Verschelde authored
Similar rationale as in previous commit.
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Rémi Verschelde authored
Uses the new structure agreed upon in #6157, but the thirdparty/ folder does not behave following a logic similar to that of modules/ yet. The png driver can't be moved to a module as discussed in #6157, as it's required by core together with a few other ImageLoader implementations (see drivers/register_driver_types.cpp:register_core_driver_types()) Dropped the possibility to disable PNG support, it's a core component of Godot.
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- 14 Oct, 2016 8 commits
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Rémi Verschelde authored
Drop nedmalloc which is apparently not used anymore
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George Marques authored
Add "button_selected" signal to ButtonGroup
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Rémi Verschelde authored
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Rémi Verschelde authored
Remove speex support, it is obsoleted by opus
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Rémi Verschelde authored
Fix #6803 - Particle2D params
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Rémi Verschelde authored
Re-Allow absolute paths, make them behave correctly
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Rémi Verschelde authored
Replace a node with saved branch scene instance
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Rémi Verschelde authored
Allow turning off zero-padding for line numbers
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- 13 Oct, 2016 14 commits
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Rémi Verschelde authored
As mentioned by upstream, Xiph.Org [0]: > The Speex codec has been obsoleted by Opus. It will continue to be > available, but since Opus is better than Speex in all aspects, > users are encouraged to switch. [0] http://www.speex.org/
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George Marques authored
Adapt overlooked instances of zero-based column numbers
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Karol Walasek authored
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George Marques authored
Fix GraphEdit connection wire when zoom in/out
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George Marques authored
Only show AnimationEditor automatically when an Animplayer is selected.
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Rémi Verschelde authored
New load icon, removed unused open icon
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George Marques authored
Expose resizable property of GraphNode in inspector
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Pedro J. Estébanez authored
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Andreas Haas authored
Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it. Fixes #6213
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Fabio Alessandrelli authored
This give a proper fix for #4280 - #3106 , allowing absolute paths that starts from the file system, not the resource folder
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Fabio Alessandrelli authored
Also closes: #6801 This reverts commit e59820ac.
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Pedro J. Estébanez authored
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volzhs authored
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volzhs authored
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- 12 Oct, 2016 1 commit
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volzhs authored
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- 11 Oct, 2016 5 commits
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volzhs authored
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Rémi Verschelde authored
Refresh TextureRegionEditor when region has been changed externally.
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Rémi Verschelde authored
Sprite: Fix inspector not showing changes on "frame" property.
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Andreas Haas authored
Fixes #6562
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Andreas Haas authored
Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via undo/redo. Fixes #6772
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