- 23 Apr, 2020 6 commits
-
-
Rémi Verschelde authored
Mono/C#: Fix assemblies being reloaded a second time unnecesarily
-
Rémi Verschelde authored
C#: Revert marshalling of IDictionary/IEnumerable implementing types
-
Rémi Verschelde authored
Fix Android templates size regression
-
Fredia Huya-Kouadio authored
The issue was caused by PR #36906 which changes prevented the generated shared libraries from being stripped. Since the change is only needed for development (debugging) purposes, it's commented out by default.
-
Ignacio Etcheverry authored
Added marshalling for `System.Collections.Generic.List<T>` and `System.Collections.Generic.Dictionary<TKey, TValue>`.
-
Ignacio Etcheverry authored
-
- 22 Apr, 2020 12 commits
-
-
Ignacio Roldán Etcheverry authored
Mono/C#: Allow exporting System.Array of type Godot.Object
-
Ignacio Roldán Etcheverry authored
Fix missing DEFVAL for RenderingDevice.index_buffer_create
-
Ignacio Roldán Etcheverry authored
C#: Save copy of sln and csproj before applying fixes
-
Ignacio Roldán Etcheverry authored
Mono/C#: Allow debugging exported games
-
Ignacio Etcheverry authored
-
Ignacio Etcheverry authored
-
Ignacio Etcheverry authored
-
Ignacio Etcheverry authored
- Include PDB files in exported games. - Release export templates also allow debugging now. Right now the only way to enable debugging in exported games is with the environment variables, which may be cumbersome or not even possible on some platforms.
-
Rémi Verschelde authored
Revert "Allow parameters passed to GDScript functions to be nulled"
-
Rémi Verschelde authored
Emit signal when animation ends by seek
-
Rémi Verschelde authored
Fixed output prints " Signal 'node_removed' is already connected "
-
dankan1890 authored
Fixed output prints " Signal 'node_removed' is already connected " when the editor settings window is closed. Close #38012
-
- 21 Apr, 2020 22 commits
-
-
Rémi Verschelde authored
GDScript: Fix type inference for const reference to global class
-
Rémi Verschelde authored
Fix unassigned variable warnings for match bindings
-
Rémi Verschelde authored
Update Joint gizmos automatically
-
Rémi Verschelde authored
Register the DisplayServer Singleton
-
Rémi Verschelde authored
Fix compilation of jpgd.cpp on MSVC 2017
-
muiroc authored
-
jfons authored
-
Rémi Verschelde authored
Fix "Local" button not being pressed in the Scene dock on first run
-
Pedro J. Estébanez authored
-
Michael Alexsander authored
-
Rémi Verschelde authored
Add proper type to most public API uses of Array
-
volzhs authored
-
Juan Linietsky authored
-
Rémi Verschelde authored
GDScript class name existance check enhanced
-
Rémi Verschelde authored
Line marked unsafe when base known and index unkonwn
-
Rémi Verschelde authored
Autocompleting with indexing for builtin types added
-
Rémi Verschelde authored
Add ability to bind typed arrays to script API
-
Rémi Verschelde authored
jpgd: Upgrade to upstream 2.00, fuzzed with zzuf and afl
-
Rémi Verschelde authored
mbedtls: Update to upstream version 2.16.6
-
Rémi Verschelde authored
-
Juan Linietsky authored
Note: Only replaced 2 instances to test, Node.get_children and TileMap.get_used_cells Note: Will do a mass replace on later PRs of whathever I can find, but probably need a tool to grep through doc. Warning: Mono will break, needs to be fixed (and so do TypeScript and NativeScript, need to ask respective maintainers)
-