- 17 Dec, 2019 22 commits
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Rémi Verschelde authored
Fixed issues with using a relative path in the export window.
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Rémi Verschelde authored
Make NetSockets quieter.
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Rémi Verschelde authored
Improve the `KEY_MASK_CMD` documentation
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Yuri Roubinsky authored
Fix toggle scripts panel to allow using shortcut in other areas
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Hugo Locurcio authored
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Fabio Alessandrelli authored
Use print_verbose instead of ERR_* for network errors.
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Yuri Roubinsky authored
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Juan Linietsky authored
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Rémi Verschelde authored
Fix crash on Android with no manifest permissions.
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Fabio Alessandrelli authored
API allows for null array of permissions. It is now normalized with an empty array.
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Juan Linietsky authored
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Rémi Verschelde authored
Mono/C#: Fix project export and fix FindLast/GetFile regression
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Ignacio Etcheverry authored
d09193b0 introduced a regression in StringExtensions.FindLast. StringExtensions.GetFile was also affected as it relies on FindLast. This in turn broke the project exporter as it uses GetFile. The cause of the regression is that now FindLast is calling LastIndexOf with 'startIndex: 0'. This should be 'startIndex: str.Length - 1' instead. Also fixed another regression in the project exporter: de7c2ad2 moved 'GodotTools/GodotSharpExport.cs' to 'GodotTools/Export/ExportPlugin.cs' and in doing so accidently reverted the changes from commit e4395811.
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Rémi Verschelde authored
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Rémi Verschelde authored
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Rémi Verschelde authored
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Yuri Roubinsky authored
Prevent showing toggle scripts panel switch in shader editor
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Yuri Roubinsky authored
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Rémi Verschelde authored
Moves switch for show scripts panel from File menu to status bar
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Rémi Verschelde authored
Fixes size of Create Function dialog
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Haoyu Qiu authored
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- 16 Dec, 2019 18 commits
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Tomasz Chabora authored
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Rémi Verschelde authored
Allow attaching any external profiler, including JetBrains dotTrace
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Rémi Verschelde authored
Mono: Enable threads suspend workaround on Windows
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Ivan Shakhov authored
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Juan Linietsky authored
Even though this fixes the issue, the broken Skin resource in the inherited scene mesh will remain, it needs to be erased manually.
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Catchawink authored
Before this fix, opening relative export paths inside of an EditorFileDialog was not possible. This was fixed by modifying String::path_to_file() to save relative paths in EditorExportPreset::set_export_path() more appropriately and changing EditorFileDialog::set_current_dir() to open relative paths.
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Rémi Verschelde authored
This appears to be necessary for current official builds cross-compiled with MinGW from Linux, using Mono 6.6.0.160. Follow-up to #31784, see #29812 for details.
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Rémi Verschelde authored
Fixed a bug within sprite.cpp that caused a nan value to appear
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Rémi Verschelde authored
Scroll ScrollContainer to focused children
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Tyler Greenwood authored
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Rémi Verschelde authored
Makes more strings in editor translatable
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Haoyu Qiu authored
* File type names in file dialogs * Layout option names * Visual shader editor UI
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Rémi Verschelde authored
Fix documentation for yield
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Rémi Verschelde authored
Fix- using cut in first line of a script file does not remove the line
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Rémi Verschelde authored
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Rémi Verschelde authored
Center error icon vertically in AssetLib
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Rémi Verschelde authored
Mention how to add slots to GraphNode
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Rémi Verschelde authored
Prevent infinite loop when focus_next is invisible
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