- 19 Apr, 2020 1 commit
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Dominik 'dreamsComeTrue' Jasiński authored
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- 17 Apr, 2020 20 commits
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Rémi Verschelde authored
Document DynamicFont limitations and a possible workaround
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Rémi Verschelde authored
SCons: Disable -Werror on 'stable' releases
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Rémi Verschelde authored
Implement global and per instance shader uniforms.
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Rémi Verschelde authored
Add light size to Sky Shaders
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Rémi Verschelde authored
Document image size limits
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clayjohn authored
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Rémi Verschelde authored
Clarify that angles must be specified as radians in the documentation
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Rémi Verschelde authored
Activate Physics Process in SpringArm3D.
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Juan Linietsky authored
Adds two keywords to shader language for uniforms: -'global' -'instance' This allows them to reference values outside the material.
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Andrea Catania authored
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Hugo Locurcio authored
This closes #30014.
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Hugo Locurcio authored
This closes #30238.
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Rémi Verschelde authored
Use sky properly for ambient and reflections
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Rémi Verschelde authored
Stable releases are tagged and need to stay easy to compile in the future. As new compiler versions introduce new warnings or catch more occurrences, have -Werror set in tagged releases could be a bother. We still want it on by default for all Godot developers, so it's now conditional.
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Hugo Locurcio authored
This closes #36356.
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Rémi Verschelde authored
(cherry picked from commit 471a5abbf3651fc01e7c4f63c994164041d0c93f)
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Rémi Verschelde authored
New contributors added to AUTHORS: @dreamsComeTrue, @kuruk-mm, @lawnjelly, @ThakeeNathees Thanks to all contributors and donors for making Godot possible!
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Rémi Verschelde authored
Made possible to specify where to dump the contents when loading a ".pck" file
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clayjohn authored
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Michael Alexsander authored
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- 16 Apr, 2020 12 commits
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Rémi Verschelde authored
Tweak the error message when trying to run an invalid script from CLI
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Rémi Verschelde authored
Tweak the built-in script naming for resources with custom names
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Rémi Verschelde authored
Fix incorrect TabContainer documentation for 'get_tab_control()'
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Rémi Verschelde authored
Improve Camera2D documentation
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Rémi Verschelde authored
Mention `keep_pressed_outside` caveat in the BaseButton documentation
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Rémi Verschelde authored
Improve the Dictionary class documentation
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Rémi Verschelde authored
More details in Rigid Body add_force documentation
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Rémi Verschelde authored
Assign zero to range when ConvexPolygonShape2D is empty.
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Rémi Verschelde authored
Improve the AudioStreamSample class documentation
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Rémi Verschelde authored
Fixes leaks in ResourceCache, Vulkan and X11
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Rémi Verschelde authored
Migrate legacy apache dependency to the GodotPayment plugin
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fhuya authored
This is the only location in the codebase where it's being used, so no need to make the main lib have a dependency on it.
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- 15 Apr, 2020 7 commits
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Hugo Locurcio authored
This closes #37915.
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Rémi Verschelde authored
Fix texture check in decal setup
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Rémi Verschelde authored
Run SpringArm3D's process within physics.
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Rémi Verschelde authored
Add "node_unselected" signal for GraphEdit
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Rémi Verschelde authored
Added selection outline to locked nodes. Resolves #37892
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clayjohn authored
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Marcel Admiraal authored
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