- 29 Jun, 2020 11 commits
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Marcel Admiraal authored
colliding with equiplanar CSG faces.
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Marcel Admiraal authored
They will be deleted when the faces are merged, but their edges are needed for merging faces.
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Rémi Verschelde authored
VideoPlayer: fix possible race condition
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Rémi Verschelde authored
X11: Ensure XGetWindowProperty data gets freed
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Rémi Verschelde authored
And cleanup includes a bit.
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Rémi Verschelde authored
Remove unused interpolate camera icon
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Rémi Verschelde authored
Fix possible accidental duplication of Polygon2D start point
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Rémi Verschelde authored
Improve the preload and load descriptions
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Rémi Verschelde authored
Fix weekday calculation in get_datetime_from_unix_time for negative times
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Maganty Rushyendra authored
Fix calculation for negative times to ensure Sundays are wrapped around to '0' instead of '7', making it consistent with the output for positive times.
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Mark Kuo authored
In set_stream() we write to 'playback' while accessing the same object in _mix_audio() in audio thread. Protect the 'write' part in set_stream() to avoid possible crash in _mix_audio() function.
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- 28 Jun, 2020 6 commits
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Tomasz Chabora authored
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Rémi Verschelde authored
SDFGI: Slight occlusion improvements.
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Juan Linietsky authored
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Rémi Verschelde authored
Fix the logic to enable focus awareness
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Rémi Verschelde authored
VideoStreamGDNative: close file in cleanup()
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Mark Kuo authored
We should close the file handle when we are done.
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- 27 Jun, 2020 12 commits
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Fredia Huya-Kouadio authored
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Rémi Verschelde authored
Generate inspector preview for Image resources
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Rémi Verschelde authored
QuickOpen improvements
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Tomasz Chabora authored
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Stijn Hinlopen authored
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Rémi Verschelde authored
Prevents usage of return in main shader functions
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Rémi Verschelde authored
Call Node3D::get_global_transform and Vector3::dot only once within Camera3D::is_position_behind
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Yuri Roubinsky authored
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Adam Reichold authored
Call Node3D::get_global_transform and Vector3::dot only once within Camera3D::is_position_behind to avoid redundant work.
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Rémi Verschelde authored
Fixes recently introduced shader leaks
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qarmin authored
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Rémi Verschelde authored
Make tilemap lines/rectangles their own tools
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- 26 Jun, 2020 11 commits
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Rémi Verschelde authored
Keep the bottom panel visible when enabling the distraction-free mode
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Hugo Locurcio authored
- Document the `EditorInterface.distraction_free_mode` property. This closes https://github.com/godotengine/godot-proposals/issues/951.
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Rémi Verschelde authored
Enable the ability to use Godot as a subview within an Android app
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Rémi Verschelde authored
CanvasItemEditor: Fix losing position for drag'n'dropped scenes
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Juan Linietsky authored
Addition of SDFGI for open world global illumination
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Juan Linietsky authored
Move GI to a deferred pass
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Marcus Elg authored
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Rémi Verschelde authored
Don't use arbitrary theme editor icons for scripts with the same name
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Rémi Verschelde authored
Mono/C#: Fix InvalidCast because of attempt to unbox long as int
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Rémi Verschelde authored
Mono/C#: Use /restore instead of /t:restore when building
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Rémi Verschelde authored
Mono/C#: Fix unhandled exception not being printed
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