- 08 Mar, 2017 2 commits
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Fabio Alessandrelli authored
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Fabio Alessandrelli authored
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- 06 Mar, 2017 3 commits
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Rémi Verschelde authored
windows.h is a mess.
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Rémi Verschelde authored
Complement KinematicBody2D fix
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Pedro J. Estébanez authored
>> which was done at 5fc084c2
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- 05 Mar, 2017 16 commits
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Rémi Verschelde authored
Fix regression from 5dbf1809 that broke Windows build.
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Rémi Verschelde authored
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
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Rémi Verschelde authored
Also prevent formatting of thirdparty snippet
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Rémi Verschelde authored
really fixed PTRCALL now
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Karroffel authored
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Rémi Verschelde authored
Style: Add .clang-format based on LLVM style
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Rémi Verschelde authored
Added PowerState casting operator to Variant
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Rémi Verschelde authored
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Karroffel authored
Without it Godot does not build with PTRCALL_ENABLED
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Rémi Verschelde authored
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Rémi Verschelde authored
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
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Rémi Verschelde authored
TileMap: Respect self_modulate property
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Rémi Verschelde authored
Expose uncapped versions of closest-point-to-segment utilities
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Rémi Verschelde authored
TabContainer's signal changes (v3)
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Andreas Haas authored
Now `TileMap`s make use of the `self_modulate` property. There's still a bug: The Editor doesn't re-draw with the new color when you change the TileMaps `self_modulate` in the inspector. You'll have to make it update manually (by placing a tile, changing the transform, etc..) I'll open an issue for that after this is merged (If I don't fix it in the meantime ^^).
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Thaer Razeq authored
- Added `tab_selected` signal. Which emits a signal by selecting any tab, if current tab is selected again. - Added `get_previous_tab()`. Which returns the previous shown tab. **Note:** only `tab_changed` can modify previous tab index. - Add documentation for the added function and signals. Fix a typo too.
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- 04 Mar, 2017 12 commits
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Pedro J. Estébanez authored
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Julian Murgia authored
Done: - X11, server (tested) - Windows (developed, would be nice to retest) - OSX (not tested) Prepared (not developed): - Android (code is here, but may not compile) - iphone - winrt - bb10 - haiku - javascript
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Daniel J. Ramirez authored
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Geequlim authored
Editor can generate documents for modules in thier own xml files
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Rémi Verschelde authored
Fix two problems with Area2D and remove_child()
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Rémi Verschelde authored
Resizable editor / project settings dialogs & save their bounds
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Rémi Verschelde authored
Expose Geometry::get_closest_point_to_segment_2d()
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Rémi Verschelde authored
Fix handling input for Android
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Rémi Verschelde authored
Fix wrong TreeItem reference after reconstructing
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Rémi Verschelde authored
Added a SceneTree.is_network_peer_present, closes #7922
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Karol Walasek authored
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Pedro J. Estébanez authored
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- 03 Mar, 2017 2 commits
- 02 Mar, 2017 5 commits
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Rémi Verschelde authored
Added missing FIXMEs in PR #7878 [ci skip]
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Ferenc Arn authored
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volzhs authored
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Rémi Verschelde authored
Implement single-field property change for multinode edit
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Pedro J. Estébanez authored
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