- 05 Jan, 2020 11 commits
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Rémi Verschelde authored
Before rebasing on the newly released enet 1.3.14, let's resync with the actual commit we initially imported, which seems to be: https://github.com/lsalzman/enet/commit/f46fee0acc8e243b2b6910b09693f93c3aad775f
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Rémi Verschelde authored
Don't update the floor_velocity with the current linear_velocity.
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Rémi Verschelde authored
Fix calculating label size
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Marcel Admiraal authored
Updating the floor velocity with the body's current linear velocity discards the velocity component provided by the body's angular rotation. Without the current contact point there is no way to calculate the current velocity component provided by the body's angular rotation therefore we need to use the velocity calculated at the time of the collision. Fixes #34807.
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volzhs authored
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Rémi Verschelde authored
Fixes scaled scrolling of TextureRegion editor
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Haoyu Qiu authored
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Rémi Verschelde authored
Fixed StyleBoxFlat antialiasing with aa size of 1
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PouleyKetchoupp authored
Also made aa size consistent when computing uv coordinates and fixed a warning about aa_border_width not initialized in some cases. fixes #34830
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Rémi Verschelde authored
Updated many VisualServer functions
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clayjohn authored
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- 04 Jan, 2020 10 commits
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Rémi Verschelde authored
Take the editor scale into account for 2D zoom operations
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Rémi Verschelde authored
Improves Tree documentation
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Rémi Verschelde authored
Document the return value of `Object.get()` with a nonexistent property
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Hugo Locurcio authored
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Hugo Locurcio authored
The zoom level displayed is now relative to the editor scale. This means that with an editor scale of 200%, the 100% zoom level will actually be 200% as it's multiplied by the editor scale. This prevents things from looking too small when opening a project on an hiDPI display. This matches the behavior found in most image editors out there.
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Rémi Verschelde authored
GDScript LSP: Implement goto declaration
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Haoyu Qiu authored
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geequlim authored
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Rémi Verschelde authored
Makes more strings translatable
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Haoyu Qiu authored
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- 03 Jan, 2020 19 commits
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Rémi Verschelde authored
[Mono]: the C# script icon is now visible in the editor.
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Rémi Verschelde authored
Fix crash on trimesh_create
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dankan1890 authored
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Rémi Verschelde authored
Add support for Lum-alpha textures to ETC fallback
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Rémi Verschelde authored
Fix ENet max clients highest value.
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Rémi Verschelde authored
Document TabContainer's "use_hidden_tabs_for_min_size"
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clayjohn authored
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Michael Alexsander authored
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Fabio Alessandrelli authored
Was 4096, while actually it's 4095. Fixed now in both docs and `create_server` check.
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clayjohn authored
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Rémi Verschelde authored
Mono/C#: Fix wrong HintPath for package in GodotTools
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Rémi Verschelde authored
Fixes button flashing when releasing mousebutton outside
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Ignacio Etcheverry authored
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Rémi Verschelde authored
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Rémi Verschelde authored
[Mono] Color arithmetic operators
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fossegutten authored
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Rémi Verschelde authored
Don't connect ShaderMaterial's `changed` signal when not in the editor
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Rémi Verschelde authored
MultiplayerAPI: Fix disconnect errors when passing invalid peer
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Rémi Verschelde authored
Fallback to RGBA4444 for textures with alpha set to ETC compression
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