- 02 Jul, 2019 20 commits
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Hugo Locurcio authored
The spatial editor snap settings will now affect the CSG gizmos and 3D polygon editor (which is used in CSGPolygon).
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Rémi Verschelde authored
Use GCC 9 in travis.
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Rémi Verschelde authored
CryptoCore class to access to base crypto utils.
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Rémi Verschelde authored
Fix few GCC9 warnings:
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Martin Liska authored
thirdparty/assimp/include/assimp/material.inl: In member function 'aiReturn aiMaterial::Get(const char*, unsigned int, unsigned int, aiColor3D&) const': thirdparty/assimp/include/assimp/material.inl:176:33: error: implicitly-declared 'aiColor3D& aiColor3D::operator=(const aiColor3D&)' is deprecated [-Werror=deprecated-copy] 176 | pOut = aiColor3D(c.r,c.g,c.b); modules/dds/texture_loader_dds.cpp:167:50: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare] 167 | if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("DXT1")) { | ^ [ 28%] modules/dds/texture_loader_dds.cpp:170:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare] 170 | } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("DXT3")) { | ^ modules/dds/texture_loader_dds.cpp:174:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare] 174 | } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("DXT5")) { | ^ modules/dds/texture_loader_dds.cpp:177:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare] 177 | } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("ATI1")) { | ^ modules/dds/texture_loader_dds.cpp:180:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare] 180 | } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("ATI2")) { | ^ modules/dds/texture_loader_dds.cpp:183:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare] 183 | } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("A2XY")) { | ^ thirdparty/assimp/include/assimp/material.inl: In member function 'aiReturn aiMaterial::Get(const char*, unsigned int, unsigned int, aiColor3D&) const': thirdparty/assimp/include/assimp/material.inl:176:33: error: implicitly-declared 'aiColor3D& aiColor3D::operator=(const aiColor3D&)' is deprecated [-Werror=deprecated-copy] 176 | pOut = aiColor3D(c.r,c.g,c.b);
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Rémi Verschelde authored
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Rémi Verschelde authored
It had been done wrongly in #30185, but I missed it.
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Martin Liska authored
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Rémi Verschelde authored
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Fabio Alessandrelli authored
Godot core needs MD5/SHA256/AES/Base64 which used to be provided by separate libraries. Since we bundle mbedtls in most cases, and we can easily only include the needed sources if we so desire, let's use it. To simplify library changes in the future, and better isolate header dependencies all functions have been wrapped around inside a class in `core/math/crypto_base.h`. If the mbedtls module is disabled, we only bundle the needed source files independently of the `builtin_mbedtls` option. If the module is enabled, the `builtin_mbedtls` option works as usual. Also remove some unused headers from StreamPeerMbedTLS which were causing build issues.
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Rémi Verschelde authored
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Rémi Verschelde authored
Add a Direction property to ParticlesMaterial
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Rémi Verschelde authored
Add editor screenshot on control - f12.
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Rémi Verschelde authored
Remove thread to prevent memory leak
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Rémi Verschelde authored
Add XR mode selection to the Android export process.
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Rémi Verschelde authored
Expand/collapse nodes recursively in scene tree dock
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fhuya authored
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Rémi Verschelde authored
New contributor added to AUTHORS: @aqnuep Thanks to all contributors and donors for making Godot possible!
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Rémi Verschelde authored
Add buttons to remove keys\items from dictionaries\arrays.
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Nathan Hold authored
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- 01 Jul, 2019 20 commits
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K. S. Ernest (iFire) Lee authored
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Rémi Verschelde authored
SceneTreeDock will now only attach scripts to the selected node if the ScriptCreateDialog was opened from the SceneTreeDock
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Rémi Verschelde authored
add 2d physic optimization similar to 3d physics
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Rémi Verschelde authored
Keep GDScript functions in stack while yielding
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Rémi Verschelde authored
Improve bookmarks
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Rémi Verschelde authored
fixed an issue with double clicking available node in VisualScriptEditor
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Rémi Verschelde authored
Scale vertex lit lights by environment scale
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qarmin authored
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Rémi Verschelde authored
Fix some editor crashes
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Rémi Verschelde authored
Remove unnecessary code and add some error explanations
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Rémi Verschelde authored
Revert "Add godot version in backtrace message"
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Rémi Verschelde authored
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Rémi Verschelde authored
Add 'global_rate_scale' to the AudioServer
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Rémi Verschelde authored
Fix Emscripten root directory detection when building for HTML5
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Rémi Verschelde authored
Fix TextEdit Select crash
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Furkan Türkal authored
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qarmin authored
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Rémi Verschelde authored
Fix Nintendo buttons in the @GlobalScope documentation
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Rémi Verschelde authored
Tweak gamepad button names to be consistent with the documentation
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Hugo Locurcio authored
These were mistakenly referred to as DualShock buttons.
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